prizm: Compute with colors and differenct color spaces

[ bsd3, graphics, library ] [ Propose Tags ]

prizm is a Haskell library for computing with colors. Specifically providing functions for transforming between different color spaces, interpolating colors and adjusting the tint, shade, hue, or lightness or a color.

My inspiration for writing this was Sass and Bourbon, both implement interesting functions for computing with colors for use in stylesheets and I wanted the same thing for use in Clay.

Colour Module

There is some overlap with the Haskell Colour Module that already exists; however, this library is filling a couple of needs the other doesn't satisfy. Primarily transformations and color mutations in the CIE L*Ch space.

Supported Algorithms & Functions

All of these functions operate on color within the CIE L*Ch representation. The percentage values may range between -100 and 100.

  • sRGB - CIE XYZ

  • CIE XYZ - CIE L*ab

  • CIE L*ab - CIE L*Ch

  • Color interpolation

  • Tinting / Darkening

  • Lightness

  • Hue

  • Chroma/Saturation

Formulas, Resources, and Links


Maintainer's Corner

For package maintainers and hackage trustees


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Versions [RSS],,,,,,,,,,, 1.0.0, 1.0.1, 1.0.2, 1.0.3, 1.0.4, 1.0.5, 1.1.0, 2.0.0, 2.0.1, 3.0.0 (info)
Change log CHANGES
Dependencies base (>=4.5 && <5), text (>= [details]
License BSD-3-Clause
Copyright (c) 2013 Parnell Springmeyer
Author Parnell Springmeyer
Category Graphics
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Source repo head: git clone
Uploaded by ParnellSpringmeyer at 2014-10-13T14:33:46Z
Distributions NixOS:3.0.0
Downloads 10597 total (86 in the last 30 days)
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Status Docs uploaded by user
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