| ACoord | Reanimate.Builtin.TernaryPlot |
| addStatic | Reanimate.Animation, Reanimate |
| addToBodyStore | Reanimate.Chiphunk |
| adjustDuration | Reanimate.Animation, Reanimate |
| adjustLineLength | Reanimate.Svg.LineCommand, Reanimate.Svg, Reanimate |
| adjustZ | Reanimate.Scene, Reanimate |
| andThen | Reanimate.Animation, Reanimate |
| angleSmooth | Reanimate.Math.Smooth |
| animate | Reanimate.Animation, Reanimate |
| Animation | |
| 1 (Type/Class) | Reanimate.Animation, Reanimate |
| 2 (Data Constructor) | Reanimate.Animation, Reanimate |
| annotatePolygons | Reanimate.Morph.Common |
| anyLeastWork | Reanimate.Morph.LeastWork |
| APolygon | Reanimate.Math.Polygon |
| applyA | Reanimate.Morph.Rigid |
| applyCoeff | Reanimate.Morph.Rigid |
| applyE | Reanimate.Effect, Reanimate |
| applyProjection | Reanimate.GeoProjection |
| applyProjection' | Reanimate.GeoProjection |
| applyRaster | Reanimate.Render |
| applyVar | Reanimate.Scene, Reanimate |
| approxDist | Reanimate.Math.Common |
| area | Reanimate.Math.Common |
| area2X | Reanimate.Math.Common |
| aroundCenter | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate |
| aroundCenterE | Reanimate.Effect, Reanimate |
| aroundCenterX | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate |
| aroundCenterY | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate |
| atCenter | Reanimate.Builtin.TernaryPlot |
| augustP | Reanimate.GeoProjection |