| ACoord | Reanimate.Builtin.TernaryPlot | 
| addStatic | Reanimate.Animation, Reanimate | 
| addToBodyStore | Reanimate.Chiphunk | 
| adjustDuration | Reanimate.Animation, Reanimate | 
| adjustLineLength | Reanimate.Svg.LineCommand, Reanimate.Svg, Reanimate | 
| adjustZ | Reanimate.Scene, Reanimate | 
| andThen | Reanimate.Animation, Reanimate | 
| angleSmooth | Reanimate.Math.Smooth | 
| animate | Reanimate.Animation, Reanimate | 
| Animation |  | 
| 1 (Type/Class) | Reanimate.Animation, Reanimate | 
| 2 (Data Constructor) | Reanimate.Animation, Reanimate | 
| annotatePolygons | Reanimate.Morph.Common | 
| anyLeastWork | Reanimate.Morph.LeastWork | 
| APolygon | Reanimate.Math.Polygon | 
| applyA | Reanimate.Morph.Rigid | 
| applyCoeff | Reanimate.Morph.Rigid | 
| applyE | Reanimate.Effect, Reanimate | 
| applyProjection | Reanimate.GeoProjection | 
| applyProjection' | Reanimate.GeoProjection | 
| applyRaster | Reanimate.Render | 
| applyVar | Reanimate.Scene, Reanimate | 
| approxDist | Reanimate.Math.Common | 
| area | Reanimate.Math.Common | 
| area2X | Reanimate.Math.Common | 
| aroundCenter | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate | 
| aroundCenterE | Reanimate.Effect, Reanimate | 
| aroundCenterX | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate | 
| aroundCenterY | Reanimate.Svg.Constructors, Reanimate.Svg, Reanimate | 
| atCenter | Reanimate.Builtin.TernaryPlot | 
| augustP | Reanimate.GeoProjection |