sdl2-2.0.0: Both high- and low-level bindings to the SDL library (version 2.0.3).

Index - C

calculateGammaRampSDL.Raw.Video, SDL.Raw
CancelSDL.Time, SDL
CenteredSDL.Video, SDL
ChangeableSDL.Audio, SDL
ChannelsSDL.Audio, SDL
Charge 
1 (Type/Class)SDL.Power, SDL
2 (Data Constructor)SDL.Power, SDL
ChargedSDL.Power, SDL
chargePercentSDL.Power, SDL
chargeSecondsLeftSDL.Power, SDL
ChargingSDL.Power, SDL
clearSDL.Video.Renderer, SDL.Video, SDL
clearErrorSDL.Raw.Error, SDL.Raw
clearHints 
1 (Function)SDL.Raw.Basic, SDL.Raw
2 (Function)SDL.Hint, SDL
ClipboardUpdateEvent 
1 (Data Constructor)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Event, SDL
ClipboardUpdateEventData 
1 (Type/Class)SDL.Event, SDL
2 (Data Constructor)SDL.Event, SDL
closeAudioSDL.Raw.Audio, SDL.Raw
closeAudioDevice 
1 (Function)SDL.Raw.Audio, SDL.Raw
2 (Function)SDL.Audio, SDL
closeJoystickSDL.Input.Joystick, SDL.Input, SDL
Color 
1 (Type/Class)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Raw.Types, SDL.Raw
colorASDL.Raw.Types, SDL.Raw
colorBSDL.Raw.Types, SDL.Raw
colorGSDL.Raw.Types, SDL.Raw
colorRSDL.Raw.Types, SDL.Raw
CompatibilitySDL.Video.OpenGL, SDL.Video, SDL
CondSDL.Raw.Types, SDL.Raw
condBroadcastSDL.Raw.Thread, SDL.Raw
condSignalSDL.Raw.Thread, SDL.Raw
condWaitSDL.Raw.Thread, SDL.Raw
condWaitTimeoutSDL.Raw.Thread, SDL.Raw
ControllerAxisEvent 
1 (Data Constructor)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Event, SDL
controllerAxisEventAxis 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
ControllerAxisEventData 
1 (Type/Class)SDL.Event, SDL
2 (Data Constructor)SDL.Event, SDL
controllerAxisEventValue 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
controllerAxisEventWhich 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
ControllerButtonEvent 
1 (Data Constructor)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Event, SDL
controllerButtonEventButton 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
ControllerButtonEventData 
1 (Type/Class)SDL.Event, SDL
2 (Data Constructor)SDL.Event, SDL
controllerButtonEventState 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
controllerButtonEventWhich 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
ControllerDeviceEvent 
1 (Data Constructor)SDL.Raw.Types, SDL.Raw
2 (Data Constructor)SDL.Event, SDL
ControllerDeviceEventData 
1 (Type/Class)SDL.Event, SDL
2 (Data Constructor)SDL.Event, SDL
controllerDeviceEventWhich 
1 (Function)SDL.Raw.Types, SDL.Raw
2 (Function)SDL.Event, SDL
convertAudioSDL.Raw.Audio, SDL.Raw
convertPixelsSDL.Raw.Video, SDL.Raw
convertSurface 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
convertSurfaceFormatSDL.Raw.Video, SDL.Raw
copySDL.Video.Renderer, SDL.Video, SDL
copyExSDL.Video.Renderer, SDL.Video, SDL
CoreSDL.Video.OpenGL, SDL.Video, SDL
createColorCursor 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Input.Mouse, SDL.Input, SDL
createCondSDL.Raw.Thread, SDL.Raw
createCursor 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Input.Mouse, SDL.Input, SDL
createMutexSDL.Raw.Thread, SDL.Raw
createRenderer 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video, SDL
createRGBSurface 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
createRGBSurfaceFrom 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
createSemaphoreSDL.Raw.Thread, SDL.Raw
createSoftwareRendererSDL.Raw.Video, SDL.Raw
createSystemCursorSDL.Raw.Event, SDL.Raw
createTexture 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
createTextureFromSurface 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
createThreadSDL.Raw.Thread, SDL.Raw
createWindow 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video, SDL
createWindowAndRendererSDL.Raw.Video, SDL.Raw
createWindowFromSDL.Raw.Video, SDL.Raw
currentAudioDriverSDL.Audio, SDL
Cursor 
1 (Type/Class)SDL.Raw.Types, SDL.Raw
2 (Type/Class)SDL.Input.Mouse, SDL.Input, SDL
cursorVisibleSDL.Input.Mouse, SDL.Input, SDL