sdl2-2.0.0: Both high- and low-level bindings to the SDL library (version 2.0.3).

Index - G

GameControllerSDL.Raw.Types, SDL.Raw
gameControllerAddMappingSDL.Raw.Event, SDL.Raw
gameControllerAddMappingsFromFileSDL.Raw.Event, SDL.Raw
gameControllerAddMappingsFromRWSDL.Raw.Event, SDL.Raw
GameControllerAxisSDL.Raw.Enum, SDL.Raw
GameControllerButtonSDL.Raw.Enum, SDL.Raw
GameControllerButtonBindSDL.Raw.Types, SDL.Raw
GameControllerButtonBindAxisSDL.Raw.Types, SDL.Raw
gameControllerButtonBindAxisSDL.Raw.Types, SDL.Raw
GameControllerButtonBindButtonSDL.Raw.Types, SDL.Raw
gameControllerButtonBindButtonSDL.Raw.Types, SDL.Raw
GameControllerButtonBindHatSDL.Raw.Types, SDL.Raw
gameControllerButtonBindHatSDL.Raw.Types, SDL.Raw
gameControllerButtonBindHatMaskSDL.Raw.Types, SDL.Raw
GameControllerButtonBindNoneSDL.Raw.Types, SDL.Raw
gameControllerCloseSDL.Raw.Event, SDL.Raw
gameControllerEventStateSDL.Raw.Event, SDL.Raw
gameControllerGetAttachedSDL.Raw.Event, SDL.Raw
gameControllerGetAxisSDL.Raw.Event, SDL.Raw
gameControllerGetAxisFromStringSDL.Raw.Event, SDL.Raw
gameControllerGetBindForAxisSDL.Raw.Event, SDL.Raw
gameControllerGetBindForButtonSDL.Raw.Event, SDL.Raw
gameControllerGetButtonSDL.Raw.Event, SDL.Raw
gameControllerGetButtonFromStringSDL.Raw.Event, SDL.Raw
gameControllerGetJoystickSDL.Raw.Event, SDL.Raw
gameControllerGetStringForAxisSDL.Raw.Event, SDL.Raw
gameControllerGetStringForButtonSDL.Raw.Event, SDL.Raw
gameControllerMappingSDL.Raw.Event, SDL.Raw
gameControllerMappingForGUIDSDL.Raw.Event, SDL.Raw
gameControllerNameSDL.Raw.Event, SDL.Raw
gameControllerNameForIndexSDL.Raw.Event, SDL.Raw
gameControllerOpenSDL.Raw.Event, SDL.Raw
gameControllerUpdateSDL.Raw.Event, SDL.Raw
GestureIDSDL.Raw.Types, SDL.Raw
getSDL
getAudioDeviceNameSDL.Raw.Audio, SDL.Raw
getAudioDeviceNamesSDL.Audio, SDL
getAudioDeviceStatusSDL.Raw.Audio, SDL.Raw
getAudioDriverSDL.Raw.Audio, SDL.Raw
getAudioDriversSDL.Audio, SDL
getAudioStatusSDL.Raw.Audio, SDL.Raw
getBasePath 
1 (Function)SDL.Raw.Filesystem, SDL.Raw
2 (Function)SDL.Filesystem, SDL
getClipboardText 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video, SDL
getClipRectSDL.Raw.Video, SDL.Raw
getClosestDisplayModeSDL.Raw.Video, SDL.Raw
getColorKeySDL.Raw.Video, SDL.Raw
getCurrentAudioDriverSDL.Raw.Audio, SDL.Raw
getCurrentDisplayModeSDL.Raw.Video, SDL.Raw
getCurrentVideoDriverSDL.Raw.Video, SDL.Raw
getCursorSDL.Raw.Event, SDL.Raw
getDefaultCursorSDL.Raw.Event, SDL.Raw
getDesktopDisplayModeSDL.Raw.Video, SDL.Raw
getDisplayBoundsSDL.Raw.Video, SDL.Raw
getDisplayModeSDL.Raw.Video, SDL.Raw
getDisplayNameSDL.Raw.Video, SDL.Raw
getDisplaysSDL.Video, SDL
getErrorSDL.Raw.Error, SDL.Raw
getEventFilterSDL.Raw.Event, SDL.Raw
getHintSDL.Raw.Basic, SDL.Raw
getJoystickIDSDL.Input.Joystick, SDL.Input, SDL
getKeyboardFocusSDL.Raw.Event, SDL.Raw
getKeyboardState 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Input.Keyboard, SDL.Input, SDL
getKeyFromNameSDL.Raw.Event, SDL.Raw
getKeyFromScancodeSDL.Raw.Event, SDL.Raw
getKeyNameSDL.Raw.Event, SDL.Raw
getModState 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Input.Keyboard, SDL.Input, SDL
getMouseButtonsSDL.Input.Mouse, SDL.Input, SDL
getMouseFocusSDL.Raw.Event, SDL.Raw
getMouseLocationSDL.Input.Mouse, SDL.Input, SDL
getMouseStateSDL.Raw.Event, SDL.Raw
getNumAudioDevicesSDL.Raw.Audio, SDL.Raw
getNumAudioDriversSDL.Raw.Audio, SDL.Raw
getNumDisplayModesSDL.Raw.Video, SDL.Raw
getNumRenderDriversSDL.Raw.Video, SDL.Raw
getNumTouchDevicesSDL.Raw.Event, SDL.Raw
getNumTouchFingersSDL.Raw.Event, SDL.Raw
getNumVideoDisplaysSDL.Raw.Video, SDL.Raw
getNumVideoDriversSDL.Raw.Video, SDL.Raw
getPerformanceCounterSDL.Raw.Timer, SDL.Raw
getPerformanceFrequencySDL.Raw.Timer, SDL.Raw
getPixelFormatNameSDL.Raw.Video, SDL.Raw
getPlatformSDL.Raw.Platform, SDL.Raw
getPowerInfo 
1 (Function)SDL.Raw.Power, SDL.Raw
2 (Function)SDL.Power, SDL
getPrefPath 
1 (Function)SDL.Raw.Filesystem, SDL.Raw
2 (Function)SDL.Filesystem, SDL
getRelativeMouseMode 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Input.Mouse, SDL.Input, SDL
getRelativeMouseStateSDL.Raw.Event, SDL.Raw
getRenderDrawBlendModeSDL.Raw.Video, SDL.Raw
getRenderDrawColorSDL.Raw.Video, SDL.Raw
getRenderDriverInfo 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
getRendererSDL.Raw.Video, SDL.Raw
getRendererInfo 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
getRendererOutputSizeSDL.Raw.Video, SDL.Raw
getRenderTargetSDL.Raw.Video, SDL.Raw
getRevisionSDL.Raw.Basic, SDL.Raw
getRevisionNumberSDL.Raw.Basic, SDL.Raw
getRGBSDL.Raw.Video, SDL.Raw
getRGBASDL.Raw.Video, SDL.Raw
getScancodeFromKeySDL.Raw.Event, SDL.Raw
getScancodeFromNameSDL.Raw.Event, SDL.Raw
getScancodeName 
1 (Function)SDL.Raw.Event, SDL.Raw
2 (Function)SDL.Input.Keyboard, SDL.Input, SDL
getSurfaceAlphaModSDL.Raw.Video, SDL.Raw
getSurfaceBlendModeSDL.Raw.Video, SDL.Raw
getSurfaceColorModSDL.Raw.Video, SDL.Raw
getTextureAlphaModSDL.Raw.Video, SDL.Raw
getTextureBlendModeSDL.Raw.Video, SDL.Raw
getTextureColorModSDL.Raw.Video, SDL.Raw
getThreadIDSDL.Raw.Thread, SDL.Raw
getThreadNameSDL.Raw.Thread, SDL.Raw
getTicksSDL.Raw.Timer, SDL.Raw
getTouchDeviceSDL.Raw.Event, SDL.Raw
getTouchFingerSDL.Raw.Event, SDL.Raw
getVersionSDL.Raw.Basic, SDL.Raw
getVideoDriverSDL.Raw.Video, SDL.Raw
getWindowAbsolutePositionSDL.Video, SDL
getWindowBrightnessSDL.Raw.Video, SDL.Raw
getWindowConfigSDL.Video, SDL
getWindowDataSDL.Raw.Video, SDL.Raw
getWindowDisplayIndexSDL.Raw.Video, SDL.Raw
getWindowDisplayModeSDL.Raw.Video, SDL.Raw
getWindowFlagsSDL.Raw.Video, SDL.Raw
getWindowFromIDSDL.Raw.Video, SDL.Raw
getWindowGammaRampSDL.Raw.Video, SDL.Raw
getWindowGrabSDL.Raw.Video, SDL.Raw
getWindowIDSDL.Raw.Video, SDL.Raw
getWindowMaximumSizeSDL.Raw.Video, SDL.Raw
getWindowMinimumSizeSDL.Raw.Video, SDL.Raw
getWindowPixelFormat 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video, SDL
getWindowPositionSDL.Raw.Video, SDL.Raw
getWindowSizeSDL.Raw.Video, SDL.Raw
getWindowSurface 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
getWindowTitleSDL.Raw.Video, SDL.Raw
getWindowWMInfoSDL.Raw.Video, SDL.Raw
GLattrSDL.Raw.Enum, SDL.Raw
glBindTexture 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
glColorPrecisionSDL.Video.OpenGL, SDL.Video, SDL
GLContext 
1 (Type/Class)SDL.Raw.Types, SDL.Raw
2 (Type/Class)SDL.Video.OpenGL, SDL.Video, SDL
glCreateContext 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.OpenGL, SDL.Video, SDL
glDeleteContext 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.OpenGL, SDL.Video, SDL
glDepthPrecisionSDL.Video.OpenGL, SDL.Video, SDL
glExtensionSupportedSDL.Raw.Video, SDL.Raw
glGetAttributeSDL.Raw.Video, SDL.Raw
glGetCurrentContextSDL.Raw.Video, SDL.Raw
glGetCurrentWindowSDL.Raw.Video, SDL.Raw
glGetDrawableSizeSDL.Raw.Video, SDL.Raw
glGetProcAddressSDL.Raw.Video, SDL.Raw, SDL.Video.OpenGL, SDL.Video, SDL
glGetSwapIntervalSDL.Raw.Video, SDL.Raw
glLoadLibrarySDL.Raw.Video, SDL.Raw
glMakeCurrent 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.OpenGL, SDL.Video, SDL
glProfileSDL.Video.OpenGL, SDL.Video, SDL
glResetAttributesSDL.Raw.Video, SDL.Raw
glSetAttributeSDL.Raw.Video, SDL.Raw
glSetSwapIntervalSDL.Raw.Video, SDL.Raw
glStencilPrecisionSDL.Video.OpenGL, SDL.Video, SDL
glSwapWindow 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.OpenGL, SDL.Video, SDL
glUnbindTexture 
1 (Function)SDL.Raw.Video, SDL.Raw
2 (Function)SDL.Video.Renderer, SDL.Video, SDL
glUnloadLibrarySDL.Raw.Video, SDL.Raw