| &! |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| &* |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| &+ |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| &- |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| &. |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| &^ |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| *& |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| *. |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| .* |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| .*. |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| AbelianGroup |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| angle |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| angle' |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| angle2 |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| angle2' |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| biVector4 |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| biVector4AsTensor |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| CrossProd |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| crossprod |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| currentMatrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| degreesToRadian |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| destructVec2 |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| destructVec3 |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| destructVec4 |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| det |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| det2 |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| det3 |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| Determinant |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| diag |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Diagonal |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| dim |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Dimension |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| distance |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| DotProd |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| dotprod |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Extend |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| extendWith |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| extendZero |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| flipNormal |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| frobeniusNorm |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| fromNormal |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| fromNormalRadius |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| FromOpenGLMatrix |
| 1 (Type/Class) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| fromOrtho |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| fromProjective |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| frustumMatrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| frustumMatrix2 |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| getMatrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| glRotate |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| glScale |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| glScale3 |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| glTranslate |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| GramSchmidt |
| 1 (Type/Class) | Data.Vect.Double.GramSchmidt |
| 2 (Type/Class) | Data.Vect.Float.GramSchmidt |
| gramSchmidt |
| 1 (Function) | Data.Vect.Double.GramSchmidt |
| 2 (Function) | Data.Vect.Float.GramSchmidt |
| gramSchmidtNormalize |
| 1 (Function) | Data.Vect.Double.GramSchmidt |
| 2 (Function) | Data.Vect.Float.GramSchmidt |
| HasCoordinates |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| householder |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| householderOrtho |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| idmtx |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Interpolate |
| 1 (Type/Class) | Data.Vect.Double.Interpolate, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Interpolate, Data.Vect.Float, Data.Vect |
| interpolate |
| 1 (Function) | Data.Vect.Double.Interpolate, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Interpolate, Data.Vect.Float, Data.Vect |
| inverse |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| LeftModule |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| len |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| lensqr |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| linear |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| lmul |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| makeGLMatrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| mapVec |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Mat2 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
| 3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| 4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Mat3 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
| 3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| 4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Mat4 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
| 3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| 4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Matrix |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| matrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| matrixDistance |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| MatrixNorms |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| mkNormal |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| mkVec2 |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| mkVec3 |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| mkVec4 |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| multMatrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| MultSemiGroup |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| neg |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| norm |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Normal2 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Normal3 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Normal4 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| normalize |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| normsqr |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| one |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| operatorNorm |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Ortho2 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Ortho3 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Ortho4 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Orthogonal |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| orthogonal |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| orthoMatrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| orthoMatrix2 |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| outer |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| peekGLMatrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| Pointwise |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| pointwise |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Proj3 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Proj4 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| project |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| project' |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Projective |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| projectUnsafe |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| radianToDegrees |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| reflect |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| reflect' |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| refract |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| refract' |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| refractOnly' |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| RightModule |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Ring |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| rmul |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| rotate2 |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| rotate3 |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| rotate3' |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| rotate4 |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| rotate4' |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| rotateAfterProj4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| rotateBeforeProj4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| rotateCCW |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| rotateCW |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| rotateProj4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| rotMatrix2 |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| rotMatrix3 |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| rotMatrix3' |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| rotMatrix4 |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| rotMatrix4' |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| rotMatrixOrtho2 |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| rotMatrixOrtho3 |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| rotMatrixOrtho3' |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| rotMatrixProj4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| rotMatrixProj4' |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| rotMatrixX |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| rotMatrixY |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| rotMatrixZ |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| scalarMul |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| scaleAfterProj4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| scaleBeforeProj4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| scaling |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| scalingUniformProj4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| semigroupProduct |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| setMatrix |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| sinCos |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| sinCos' |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| sinCosRadius |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| structVec2 |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| structVec3 |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| structVec4 |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| Tensor |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| toNormalUnsafe |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| ToOpenGLMatrix |
| 1 (Type/Class) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| toOrthoUnsafe |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| toProjectiveUnsafe |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| translate2X |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| translate2Y |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| translate3X |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| translate3Y |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| translate3Z |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| translate4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| translate4W |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| translate4X |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| translate4Y |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| translate4Z |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| translateAfter4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| translateBefore4 |
| 1 (Function) | Data.Vect.Double.Util.Projective, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Projective, Data.Vect.Float, Data.Vect |
| translation |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| transpose |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| trim |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| UnitVector |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Vec2 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
| 3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| 4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| vec2X |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| vec2Y |
| 1 (Function) | Data.Vect.Double.Util.Dim2, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim2, Data.Vect.Float, Data.Vect |
| Vec3 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
| 3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| 4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| vec3X |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| vec3Y |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| vec3Z |
| 1 (Function) | Data.Vect.Double.Util.Dim3, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Util.Dim3, Data.Vect.Float, Data.Vect |
| Vec4 |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Data Constructor) | Data.Vect.Double.Base, Data.Vect.Double |
| 3 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| 4 (Data Constructor) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| vec4W |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| vec4X |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| vec4Y |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| vec4Z |
| 1 (Function) | Data.Vect.Double.Util.Dim4 |
| 2 (Function) | Data.Vect.Float.Util.Dim4 |
| vecSum |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| Vector |
| 1 (Type/Class) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| vertexAttrib |
| 1 (Function) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| VertexAttrib' |
| 1 (Type/Class) | Data.Vect.Double.OpenGL, Data.Vect.Double |
| 2 (Type/Class) | Data.Vect.Float.OpenGL, Data.Vect.Float, Data.Vect |
| zero |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| _1 |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| _2 |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| _3 |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| _4 |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |