Index - F
| flipNormal | |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| frobeniusNorm | |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| fromNormal | |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| fromNormalRadius | |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| fromOrtho | |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| fromProjective | |
| 1 (Function) | Data.Vect.Double.Base, Data.Vect.Double |
| 2 (Function) | Data.Vect.Float.Base, Data.Vect.Float, Data.Vect |
| fromQ | |
| 1 (Function) | Data.Vect.Double.Util.Quaternion |
| 2 (Function) | Data.Vect.Float.Util.Quaternion |
| fromU | |
| 1 (Function) | Data.Vect.Double.Util.Quaternion |
| 2 (Function) | Data.Vect.Float.Util.Quaternion |
| fromU' | |
| 1 (Function) | Data.Vect.Double.Util.Quaternion |
| 2 (Function) | Data.Vect.Float.Util.Quaternion |