The LogicGrowsOnTrees package

[Tags: bsd3, library]

NOTE: In addition to the following package description, see

You can think of this package in two equivalent ways. First, you can think of it as an implementation of logic programming that is designed to be parellelized using workers that have no memory shared between them (hence, "distributed"). Second, you can think of this package as providing infrastructure for exploring a tree in parallel. The connection between these two perspectives is that logic programming involves making nondeterministic choices, and each such choice is equivalent to a branch point in a tree representing the search space of the logic program. In the rest of the reference documentation we will focus on the tree perspective simply because a lot of the functionality makes the most sense from the perspective of working with trees, but one is always free to ignore this and simply write a logic program using the standard approach of using MonadPlus to indicate choice and failure, and the Tree implementation of this typeclass will take care of the details of turning your logic program into tree. (If you are not familiar with this approach, then see <http:github.comgcrossLogicGrowsOnTreesblobmaster/TUTORIAL.md TUTORIAL.md>.)

To use this package, you first write a function that builds a tree (say, by using logic programming); the LogicGrowsOnTrees module provides functionality to assist in this. You may have your function either return a generic MonadPlus or MonadExplorable (where the latter lets you cache expensive intermediate calculations so that they do not have to be performed again if this path is re-explored later), or you may have it return a Tree (or one of its impure friends) directly. You can then test your tree using the visting functions in the LogicGrowsOnTrees module.

WARNING: If you need something like state in your tree, then you should stack the state monad (or whatever else you want) on top of Tree rather than below it. The reason for this is that if you stack the monad below TreeT, then your monad will be affected by the order in which the tree is explored, which is almost never what you want, in part because if you are not careful then you will break the assumption made by the checkpointing and parallelization infrastructure that it does not matter in what order the tree is explored or even whether some parts are explored twice or not at all in a given run. If side-effects that are not undone by backtracking is indeed what you want, then you need to make sure that your side-effects do not break this assumption; for example, a monad which memoizes a pure function is perfectly fine. By contrast if you are working within the IO monad and writing results to a database rather than returning them (and assuming that duplicate results would cause problems) then you need to check to make sure you aren't writing the same result twice, such as by using the LogicGrowsOnTrees.Location functionality to identify where you are in the tree so you can query to see if your current location is already listed in the database.

If you want to see examples of generating a tree to solve a problem, then see LogicGrowsOnTrees.Examples.MapColoring or LogicGrowsOnTrees.Examples.Queens modules, which have some basic examples of using logic programming to find and/or count the number of solutions to a given map coloring problem and a given n-queens problem. The LogicGrowsOnTrees.Examples.Queens.Advanced module has my own solution to the n-queens problem where I use symmetry breaking to prune the search tree, cutting the runtime by about a factor of three.

Once your tree has been debugged, you can start taking advantage of the major features of this package. If you are interested in checkpointing, but not parallelization, then you can use the step functions in the LogicGrowsOnTrees.Checkpoint module to sequentially explore a tree one node at a time, saving the current checkpoint as often as you desire; at any time the exploration can be aborted and resumed later. Most likely, though, you will be interested in using the parallelization infrastructure rather than just the checkpointing infrastructure. The parallelization infrastructure uses a supervisor/worker model, and is designed such that the logic used to keep track of the workers and the current progress is abstracted away into the LogicGrowsOnTrees.Parallel.Common.Supervisor module; one then uses one of the provided adapters (or possibly your own) to connect the abstract model to a particular means of running multiple computations in parallel, such as multiple threads, multiple processes on the same machine, multiple processes on a network, and MPI; the first option is included in this package and the others are provided in separate packages. Parallelization is obtained by stealing workloads from workers; specifically, a selected worker will look back at the (non-frozen) choices it has made so far, pick the first one, freeze it (so that it won't backtrack and try the other branch), and then hand the other branch to the supervisor which will then give it to a waiting worker.

To use the parallelization infrastructure, you have two choices. First, you can opt to use the adapter directly; the exploration functions provided by the adapter are relatively simple (compared to the alternative to be discussed in a moment) and furthermore, they give you maximum control over the adapter, but the downside is that you will have to re-implement features such as regular checkpointing and forwarding information from the command line to the workers yourself. Second, you can use the infrastructure in LogicGrowsOnTrees.Parallel.Main, which automates most of the process for you, including parsing the command lines, sending information to the workers, determining how many workers (if applicable) to start up, offering the user a command line option to specify whether, where, and how often to checkpoint, etc.; this infrastructure is also completely adapter independent, which means that when switching from one adapter to another all you have to do is change one of the arguments in your call to the main function you are using in LogicGrowsOnTrees.Parallel.Main. The downside is that the call to use this functionality is a bit more complex than the call to use a particular adapter precisely because of its generality.

If you want to see examples of using the LogicGrowsOnTrees.Parallel.Main module, check out the example executables in the examples/ subdirectory of the source distribution.

If you are interested in writing a new adapter, then you have couple of options. First, if your adapter can spawn and destroy workers on demand, then you should look at the LogicGrowsOnTrees.Parallel.Common.Workgroup module, as it has infrastructure designed for this case; look at LogicGrowsOnTrees.Parallel.Adapter.Threads for an example of using it. Second, if your adapter does not meet this criterion, then you should look at the LogicGrowsOnTrees.Parallel.Common.Supervisor module; your adapter will need to run within the SupervisorMonad, with its own state contained in its own monad below the SupervisorMonad monad in the stack; for an example, look at the LogicGrowsOnTrees-network module.

NOTE: This package uses the hslogger package for logging; if you set the log level to INFO or DEBUG (either by calling the functions in hslogger yourself or by using the -l command line option if you are using Main) then many status messages will be printed to the screen (or wherever else the log has been configured to be written).

The modules are organized as follows:

LogicGrowsOnTrees
basic infrastructure for building and exploring trees
LogicGrowsOnTrees.Checkpoint
infrastructure for creating and stepping through checkpoints
LogicGrowsOnTrees.Examples.MapColoring
simple examples of computing all possible colorings of a map
LogicGrowsOnTrees.Examples.Queens
simple examples of solving the n-quees problem
LogicGrowsOnTrees.Examples.Queens.Advanced
a very complicated example of solving the n-queens problem using symmetry breaking
LogicGrowsOnTrees.Location
infrastructure for when you want to have knowledge of your current location within a tree
LogicGrowsOnTrees.Parallel.Adapter.Threads
the threads adapter
LogicGrowsOnTrees.Parallel.Common.Message
common infrastructure for exchanging messages between worker and supervisor
LogicGrowsOnTrees.Parallel.Common.Process
common infrastricture for the case where a worker has specific communications channels for sending and recieving messages; it might seem like this should always be the case, but it is not true for threads, as the supervisor has direct access to the worker thread, nor for MPI which has its own idiosyncratic communication model
LogicGrowsOnTrees.Parallel.Common.RequestQueue
infrastructure for sending requests to the SupervisorMonad from another thread
LogicGrowsOnTrees.Parallel.Common.Supervisor
common infrastructure for keeping track of the state of workers and of the system as a whole, including determining when the run is over
LogicGrowsOnTrees.Parallel.Common.Worker
contains the workhorse of the parallel infrastructure: a thread that steps through a given workload while continuously polling for requests
LogicGrowsOnTrees.Parallel.Common.Workgroup
common infrastructure for the case where workers can be added and removed from the system on demand
LogicGrowsOnTrees.Parallel.ExplorationMode
specifies the various modes in which the exploration can be done
LogicGrowsOnTrees.Parallel.Main
a unified interface to the various adapters that automates much of the process such as processing the command, forwarding the needed information to the workers, and performing regular checkpointing if requested via a command line argument
LogicGrowsOnTrees.Parallel.Purity
specifies the purity of the tree being explored
LogicGrowsOnTrees.Path
infrastructure for working with paths trough the search tree
LogicGrowsOnTrees.Utils.Handle
a couple of utility functions for exchanging serializable data over handles
LogicGrowsOnTrees.Utils.IntSum
a monoid that contains an Int to be summed over
LogicGrowsOnTrees.Utils.PerfectTree
provides algorithms for generating various simple trees
LogicGrowsOnTrees.Utils.WordSum
a monoid that contains a Word to be summed over
LogicGrowsOnTrees.Utils.Word_
a newtype wrapper that provides an ArgVal instance for Word
LogicGrowsOnTrees.Workload
infrastructure for working with Workloads

Of the above modules, the ones you will be using most often are LogicGrowsOnTrees (for building trees), one of the adapter modules (such as LogicGrowsOnTrees.Parallel.Adapter.Threads), and possibly LogicGrowsOnTrees.Parallel.Main. If you are counting the number of solutions, then you will also want to look at LogicGrowsOnTrees.Utils.WordSum. Finally, if your program takes a Word as a command line argument or option then you might find the LogicGrowsOnTrees.Utils.Word_ module to be useful. The other modules provide lower-level functionality; in particular the LogicGrowsOnTrees.Parallel.Common.* modules are primarily geared towards people writing their own adapter.


Properties

Versions1.0.0, 1.0.0.0.1, 1.1, 1.1.0.1, 1.1.0.2
DependenciesAbortT-mtl (==1.0.*), AbortT-transformers (==1.0.*), base (>4 && <5), bytestring (>=0.9 && <0.11), cereal (>=0.3 && <0.5), cmdtheline (==0.2.*), composition (>=0.2 && <1.1), containers (>=0.4 && <0.6), data-ivar (==0.30.*), derive (>=2.5.11 && <2.6), directory (>=1.1 && <1.3), hslogger (==1.2.*), hslogger-template (==2.0.*), lens (>=3.8 && <4.1), LogicGrowsOnTrees, MonadCatchIO-transformers (==0.3.*), monoid-statistics (==0.3.*), mtl (==2.1.*), multiset (==0.2.*), old-locale (==1.0.*), operational (==0.2.*), prefix-units (==0.1.*), pretty (==1.1.*), PSQueue (==1.1.*), sequential-index (==0.2.*), split (==0.2.*), stm (>=2.3 && <2.5), time (==1.4.*), transformers (>=0.2 && <0.4), void (==0.6.*), yjtools (>=0.9.7 && <0.10)
LicenseBSD3
AuthorGregory Crosswhite
MaintainerGregory Crosswhite <gcrosswhite@gmail.com>
CategoryControl, Distributed Computing, Logic, Parallelism
Bug trackerhttps://github.com/gcross/LogicGrowsOnTrees/issues
Source repositoryhead: git clone git://github.com/gcross/LogicGrowsOnTrees.git
this: git clone git://github.com/gcross/LogicGrowsOnTrees.git(tag 1.1.0.2)
Executablestutorial-13, tutorial-12, tutorial-11, tutorial-10, tutorial-9, tutorial-8, tutorial-7, tutorial-6, tutorial-5, tutorial-4, tutorial-3, tutorial-2, tutorial-1, count-all-trivial-tree-leaves, print-some-nqueens-solutions-using-push, print-some-nqueens-solutions-using-pull, print-an-nqueens-solution, print-all-nqueens-solutions, count-all-nqueens-solutions, readme-full, readme-simple
Upload dateSun Mar 9 04:25:10 UTC 2014
Uploaded byGregoryCrosswhite
Downloads496 total (66 in last 30 days)

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