ABGR | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Accum | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
accum | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
accumBits | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AccumBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AccumBufferAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AccumOp | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
activeAttribs | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
activeStencilFace | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
activeTexture | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
activeUniforms | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Add | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AddSigned | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AddUnsigned | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AddUnsigned' | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
aliasedLineWidthRange | Graphics.Rendering.OGL.GL.LineSegments, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
aliasedPointSizeRange | Graphics.Rendering.OGL.GL.Points, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AllClientAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AllServerAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Alpha | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Alpha' | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Alpha12 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Alpha16 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Alpha4 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Alpha8 | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
alphaFunc | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
alphaScale | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Always | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Ambient | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
ambient | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AmbientAndDiffuse | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
And | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AndInverted | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AndReverse | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Angle | Graphics.Rendering.OGL.GLU.Quadrics, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
AnnotatedVertex | |
1 (Type/Class) | Graphics.Rendering.OGL.GLU.Tessellation, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
2 (Data Constructor) | Graphics.Rendering.OGL.GLU.Tessellation, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
areTexturesResident | Graphics.Rendering.OGL.GL.Texturing.Objects, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Arg | |
1 (Type/Class) | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
2 (Data Constructor) | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Arg0 | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Arg1 | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Arg2 | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Arg3 | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
argAlpha | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
ArgNum | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
argRGB | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
ArrayBuffer | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
arrayBufferBinding | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
arrayElement | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
ArrayIndex | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
arrayPointer | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AToA | Graphics.Rendering.OGL.GL.PixelRectangles.PixelMap, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
attachedShaders | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
attenuation | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AttribLocation | |
1 (Type/Class) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
2 (Data Constructor) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
attribLocation | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
autoNormal | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
AuxBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
auxBuffers | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |