call: The call game engine

[ bsd3, game, library ] [ Propose Tags ]

Call is a minimalistic game engine which supports 2D graphics and sounds.

Versions 0.0, 0.0.1, 0.1, 0.1.0.1, 0.1.1, 0.1.1.1, 0.1.1.2, 0.1.1.3, 0.1.2, 0.1.3, 0.1.4, 0.1.4.1, 0.1.4.2, 0.2 (info)
Dependencies base (>=4.5 && <5), bindings-portaudio, boundingboxes (==0.2.*), colors (==0.1.*), containers (>=0.5 && <0.7), control-bool (==0.2.*), directory, filepath, freetype2 (==0.1.*), GLFW-b (>=1.3 && <2), hashable (==1.2.*), JuicyPixels (==3.*), JuicyPixels-util (<0.3), lens (>=4.0 && <5), linear (==1.10.*), mtl (>=2.0 && <2.7), objective (==0.2.*), OpenGL (==2.9.*), OpenGLRaw (>=1.4 && <1.7), random (==1.*), reflection (==1.5.*), template-haskell (==2.*), transformers (>=0.3 && <0.5), vector (>=0.9 && <0.13), WAVE (==0.1.*) [details]
License BSD-3-Clause
Copyright (c) Fumiaki Kinoshita 2014
Author Fumiaki Kinoshita
Maintainer Fumiaki Kinoshita <fumiexcel@gmail.com>
Category Game
Home page https://github.com/fumieval/call
Uploaded by FumiakiKinoshita at Thu Sep 25 13:40:57 UTC 2014
Distributions NixOS:0.1.4.2
Downloads 4319 total (36 in the last 30 days)
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Status Docs not available [build log]
All reported builds failed as of 2016-12-13 [all 7 reports]
Hackage Matrix CI

Modules

  • Call
    • Call.Component
      • Call.Component.Deck
    • Data
      • Call.Data.Bitmap
      • Call.Data.Font
      • Call.Data.Wave
    • Internal
      • Call.Internal.GLFW
      • Call.Internal.PortAudio
    • Call.Picture
    • Call.System
    • Call.TH
    • Call.Types
    • Call.Util

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