The lambdacube-core package

[Tags: bsd3, library]

LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style. Programming with LambdaCube constitutes of composing a data-flow description, which is compiled into a specialised library. The language provides a uniform way to define shaders and compositor chains by treating both streams and framebuffers as first-class values.

As a user of the library you only need to import the LC_API and LC_Mesh modules. You should check out the pointers at http://lambdacube3d.wordpress.com/getting-started/ to understand the principle behind the library, and also have a good look at the lambdacube-samples package.


Properties

Version0.1.0
Dependenciesbase (==4.6.*), binary (==0.7.*), bitmap (==0.0.*), bytestring (==0.10.*), bytestring-trie (==0.2.*), containers (==0.5.*), language-glsl (==0.0.*), mtl (==2.1.*), OpenGLRaw (==1.4.*), prettyclass (==1.0.*), vector (==0.10.*)
LicenseBSD3
AuthorCsaba Hruska, Gergely Patai
Maintainercsaba (dot) hruska (at) gmail (dot) com
Stabilityexperimental
CategoryGraphics
Home pagehttp://lambdacube3d.wordpress.com/
Bug trackerhttps://github.com/csabahruska/lc-dsl/issues
Upload dateSat Jan 4 13:16:05 UTC 2014
Uploaded byCsabaHruska
Downloads153 total (17 in last 30 days)

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