The lambdacube-engine package

[Tags: bsd3, deprecated, library]

Deprecated in favor of lambdacube-core

LambdaCube is a 3D rendering engine written entirely in Haskell. It targets newer graphics hardware. The engine uses Ogre3D's mesh and material file format. The main goal of this project is to provide a modern and feature rich graphical backend for various haskell projects (e.g. FRP libraries).


[Skip to ReadMe]

Properties

Versions0.1.1, 0.1.2, 0.2.1, 0.2.2, 0.2.3, 0.2.4
Change logCHANGES
Dependenciesarray (>=0.2.0.0 && <1), base (>=4.0.0.0 && <5), binary (>=0.5.0.1 && <1), bytestring (>=0.9.1.4 && <1), containers (>=0.2 && <1), directory (>=1.0.0.2 && <2), fgl (>=5.4.2.2 && <6), filepath (>=1.1.0.1 && <2), hslogger (>=1.0.7 && <2), OpenGL (>=2.2.3 && <3), stb-image (>=0.1.3 && <0.2), uulib (>=0.9.10 && <1), xml (>=1.3 && <2), zip-archive (>=0.1.1.3 && <1) [details]
LicenseBSD3
AuthorCsaba Hruska
Maintainercsaba (dot) hruska (at) gmail (dot) com
Stabilityexperimental
CategoryGraphics
Home pagehttp://www.haskell.org/haskellwiki/LambdaCubeEngine
UploadedThu Nov 26 16:42:52 UTC 2009 by CsabaHruska
DistributionsNixOS:0.2.4
Downloads1021 total (31 in last 30 days)
Votes
0 []
StatusDocs not available [build log]
All reported builds failed as of 2015-06-02 [all 2 reports]

Modules

Downloads

Maintainers' corner

For package maintainers and hackage trustees

Readme for lambdacube-engine-0.1.2

This is all highly experimental. Check out the examples package and
the website for further details.

There is one important feature that none of the examples can use due
to the way cabal deals with data files.  You can specify the paths to
your resources in an ini-style config file, which looks something like
this:

# Comment
[Section]
Zip=path/to/resources-1.zip
Zip=path/to/resources-2.zip
FileSystem=path/to/more/resources/1
FileSystem=path/to/more/resources/2
...

You can use the addConfig function (found in comments in all the
examples) to load this file.