zip: Operations on zip archives

[ bsd3, codec, library, program ] [ Propose Tags ]

Operations on zip archives.


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Change log CHANGELOG.md
Dependencies base (>=4.13 && <5.0), bytestring (>=0.9 && <0.12), bzlib-conduit (==0.3.*), case-insensitive (>=1.2.0.2 && <1.3), cereal (>=0.3 && <0.6), conduit (==1.3.*), conduit-extra (==1.3.*), conduit-zstd (>=0.0.2 && <0.1), containers (>=0.5 && <0.7), digest (<0.1), directory (>=1.2.2 && <1.4), dlist (>=0.8 && <2.0), exceptions (>=0.6 && <0.11), filepath (>=1.2 && <1.5), monad-control (==1.0.*), mtl (>=2.0 && <3.0), resourcet (==1.2.*), text (>=0.2 && <1.3), time (>=1.4 && <1.13), transformers (>=0.4 && <0.6), transformers-base, unix (<2.8), zip [details]
License BSD-3-Clause
Author Mark Karpov <markkarpov92@gmail.com>
Maintainer Mark Karpov <markkarpov92@gmail.com>
Revised Revision 1 made by mrkkrp at 2021-08-07T08:42:48Z
Category Codec
Home page https://github.com/mrkkrp/zip
Bug tracker https://github.com/mrkkrp/zip/issues
Source repo head: git clone https://github.com/mrkkrp/zip.git
Uploaded by mrkkrp at 2021-06-06T15:10:16Z
Distributions LTSHaskell:1.7.1, NixOS:1.7.1, Stackage:1.7.1
Executables haskell-zip-app
Downloads 14973 total (161 in the last 30 days)
Rating 2.25 (votes: 2) [estimated by Bayesian average]
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Status Hackage Matrix CI
Docs uploaded by user [build log]
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Readme for zip-1.7.1

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Zip

License BSD3 Hackage Stackage Nightly Stackage LTS CI

This is a feature-rich, memory-efficient, and type-safe library to manipulate Zip archives. The library is the most complete and efficient implementation of the .ZIP specification in Haskell (at least from the open-sourced ones). In particular, it's created with large multimedia data in mind and provides all features users might expect, comparable in terms of feature-set with libraries like libzip in C.

Why this library is written

There are a few libraries to work with Zip archives, yet every one of them provides only a subset of useful functionality or otherwise is flawed in some way so it cannot be easily used in some situations. Let's examine all libraries available on Hackage to understand the motivation for this package.

zip-archive

zip-archive is a widely used library. It's quite old, well-known and simple to use. However, it creates Zip archives purely, as ByteStringss in memory. This is not acceptable if you work with big data. For example, if you have a collection of files with the total size 500 MB and you want to pack them into an archive, you can easily consume up to 1 GB of memory (the files plus the resulting archive). This is not always affordable. Even if you want just to look at the list of archive entries it will read the entire archive into memory.

LibZip

This is a binding to the C library libzip. There is always a certain kind of trouble with bindings. For example, you need to ensure that the target library is installed and its version is compatible with the version of your binding.

It's not that bad with libraries that do not break their API for years, but it's not the case with libzip. As the maintainer of LibZip puts it:

libzip 0.10, 0.11, and 1.0 are not binary compatible. If your C library is 0.11.x, then you should use LibZip 0.11. If your C library is 1.0, then you should use LibZip master branch (not yet released to Hackage).

Now, on my machine I have the version 1.0. To put the package on Stackage we had to use the version 0.10, because Stackage uses Ubuntu to build packages and libraries on Ubuntu are always ancient. This means that I cannot use the version of the library from Stackage, and I don't yet know what will be on the server.

After much frustration, I decided to avoid using LibZip. After all, this is not a project that shouldn't be done completely in Haskell. By rewriting this in Haskell, I also can make it safer to use.

zip-conduit

This one uses the right approach: leverage a good streaming library (conduit) for memory-efficient processing. The library is however not feature-rich and has certain problems (including the programming style, it uses error if an entry is missing in the archive, among other things), some of them are reported on its issue tracker. It also does not appear to be maintained (the last sign of activity was on December 23, 2014).

Features

The library supports all features specified in the modern .ZIP specification except for encryption and multi-disk archives. See more about this below.

For reference, here is a copy of the specification.

Compression methods

zip supports the following compression methods:

The best way to add a new compression method to the library is to write a conduit that will do the compression and publish it as a library. zip can then depend on it and add it to the list of supported compression methods. The current list of compression methods reflects what is available on Hackage at the moment.

Encryption

Encryption is currently not supported. Encryption system described in the .ZIP specification is known to be seriously flawed, so it's probably not the best way to protect your data anyway. The encryption method seems to be a proprietary technology of PKWARE (at least that's what stated about it in the .ZIP specification), so to hell with it.

Sources of file data

The following sources are supported:

  • File name. This is an efficient method to perform compression or decompression. You specify where to get data or where to save it and the rest is handled by the library.
  • Conduit source or sink.
  • ByteString. Use it only with small data.
  • Copy file from another archive. An efficient operation, file is copied “as is”—no re-compression is performed.

ZIP64

When necessary, the ZIP64 extension is automatically used. It's necessary when:

  • The total size of the archive is greater than 4 GB.
  • The size of a single compressed/uncompressed file in the archive is greater than 4 GB.
  • There are more than 65535 entries in the archive.

The library is particularly well suited for processing large files. For example, I've been able to create 6.5 GB archive with reasonable speed and without significant memory consumption.

Filenames

The library has an API that makes it impossible to create archive with non-portable or invalid file names in it.

As of .ZIP specification 6.3.2, files with Unicode symbols in their names can be stored in Zip archives. The library supports mechanisms for this and uses them automatically when needed. Besides UTF-8, CP437 is also supported as per the specification.

Meta-information about files

The library allows us to attach comments to the entire archive or individual files, and also gives its user full control over extra fields that are written to file headers, so the user can store arbitrary information about files in the archive.

Quick start

The module Codec.Archive.Zip provides everything you may need to manipulate Zip archives. There are three things that should be clarified right away to avoid confusion.

First, we use the EntrySelector type that can be obtained from relative FilePaths (paths to directories are not allowed). This method may seem awkward at first, but it will protect you from the problems with portability when your archive is unpacked on a different platform.

Second, there is no way to add directories, or to be precise, empty directories to your archive. This approach is used in Git and I find it sane.

Finally, the third feature of the library is that it does not modify the archive instantly, because doing so on every manipulation would often be inefficient. Instead, we maintain a collection of pending actions that can be turned into an optimized procedure that efficiently modifies the archive in one pass. Normally, this should be of no concern to you, because all actions are performed automatically when you leave the ZipArchive monad. If, however, you ever need to force an update, the commit function is your friend.

Let's take a look at some examples that show how to accomplish most common tasks.

To get full information about archive entries, use getEntries:

λ> withArchive archivePath (M.keys <$> getEntries)

This will return a list of all entries in the archive at archivePath. It's possible to extract contents of an entry as a strict ByteString:

λ> withArchive archivePath (getEntry entrySelector)

…to stream them to a given sink:

λ> withArchive archivePath (sourceEntry entrySelector mySink)

…to save a specific entry to a file:

λ> withArchive archivePath (saveEntry entrySelector pathToFile)

…and finally just unpack the entire archive into a directory:

λ> withArchive archivePath (unpackInto destDir)

See also getArchiveComment and getArchiveDescription.

Modifying is also easy. When you want to create a new archive use createArchive, otherwise withArchive will do. To add an entry from ByteString:

λ> createArchive archivePath (addEntry Store "Hello, World!" entrySelector)

You can stream from Source as well:

λ> createArchive archivePath (sinkEntry Deflate source entrySelector)

To add contents from a file, use loadEntry:

λ> let toSelector = const (mkEntrySelector "my-entry.txt")
λ> createArchive archivePath (loadEntry BZip2 toSelector myFilePath)

Finally, you can copy an entry from another archive without re-compression (unless you use recompress, see below):

λ> createArchive archivePath (copyEntry srcArchivePath selector selector)

It's often desirable to just pack a directory:

λ> createArchive archivePath (packDirRecur Deflate mkEntrySelector dir)

It's also possible to:

  • rename an entry with renameEntry
  • delete an entry with deleteEntry
  • change compression method with recompress
  • change comment associated with an entry with setEntryComment
  • delete comment with deleteEntryComment
  • set modification time with setModTime
  • manipulate extra fields with addExtraField and deleteExtraField
  • check if entry is intact with checkEntry
  • undo changes with undoEntryCanges, undoArchiveChanges, and undoAll
  • force changes to be written to file system with commit

This should cover all your needs. Feel free to open an issue if you're missing something.

Contribution

You can contact the maintainer via the issue tracker.

Pull requests are welcome.

License

Copyright © 2016–present Mark Karpov

Distributed under BSD 3 clause license.