FunGEn: A lightweight, cross-platform, OpenGL/GLUT-based game engine.
FunGEn (Functional Game Engine) is a BSD-licensed, cross-platform, OpenGLGLUT-based, non-FRP game engineframework written in Haskell. Created by Andre Furtado in 2002, it's the oldest Haskell game engine, and with very few dependencies and two example games, it's one of the easiest ways to get started with Haskell game development. The FunGEn library provides: * Initialization, updating, removing, rendering and grouping routines for game objects * Definition of a game background (or map), including texture-based maps and tile maps * Reading and intepretation of the player's keyboard and mouse input * Collision detection * Time-based functions and pre-defined game actions * Loading and displaying of 24-bit bitmap files * Some debugging and game performance evaluation facilities This package receives only basic maintenance (see home page).
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|Versions [faq]||0.1, 0.3, 0.4, 0.4.1, 0.4.2, 0.4.3, 0.4.4, 0.4.5, 0.4.6, 0.4.6.1, 1.0, 1.0.1|
|Dependencies||base (==4.*), base-compat, FunGEn (==1.0.*), GLUT, OpenGL, random [details]|
|Copyright||(C) 2002 Andre Furtado <firstname.lastname@example.org>|
|Author||Andre Furtado <email@example.com>|
|Maintainer||Simon Michael <firstname.lastname@example.org>|
|Source repo||head: git clone https://github.com/haskell-game/fungen|
|Uploaded||by SimonMichael at 2016-08-18T12:36:23Z|
|Executables||fungen-worms, fungen-pong, fungen-hello|
|Downloads||10009 total (218 in the last 30 days)|
|Rating||(no votes yet) [estimated by Bayesian average]|
Docs available [build log]
Last success reported on 2016-10-24 [all 1 reports]
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