The OpenAL package

[Tags: bsd3, library]

A Haskell binding for the OpenAL cross-platform 3D audio API, appropriate for use with gaming applications and many other types of audio applications.

On Windows, this package works well with the "OpenAL Soft" binary distribution from http://kcat.strangesoft.net/openal.html. Type 'cabal install --extra-lib-dirs=<DIR>' where <DIR> is the directory where libOpenAL32.dll.a is located (must be an absolute path). Then rename soft_oal.dll to OpenAL32.dll and put it somewhere in the PATH. I found that c:\Windows\ worked.

This package has also been tested on GNU/Linux and iOS.


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Properties

Versions1.3, 1.3.1.1, 1.3.1.2, 1.3.1.3, 1.4.0.0, 1.4.0.1, 1.4.0.2, 1.5.0.0, 1.6.0.0, 1.6.0.1, 1.7.0.0, 1.7.0.1, 1.7.0.2, 1.7.0.3, 1.7.0.4
Change logCHANGELOG.md
Dependenciesbase (>=3 && <5), ObjectName (==1.1.*), OpenAL, OpenGL (>=2.12 && <3.1), StateVar (==1.1.*), transformers (>=0.2 && <0.6) [details]
LicenseBSD3
CopyrightCopyright (C) 2003-2016 Sven Panne
AuthorSven Panne
MaintainerSven Panne <svenpanne@gmail.com>, Stephen Blackheath <haskell.openal2.stephen@blacksapphire.com>
CategorySound
Home pagehttps://github.com/haskell-openal/ALUT
Bug trackerhttps://github.com/haskell-openal/ALUT/issues
Source repositoryhead: git clone https://github.com/haskell-openal/OpenAL.git
ExecutablesTestDevice
UploadedMon Apr 11 07:50:06 UTC 2016 by SvenPanne
DistributionsDebian:1.4.0.2, FreeBSD:1.7.0.0, NixOS:1.7.0.4
Downloads4550 total (39 in last 30 days)
Votes
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StatusDocs pending
Build status unknown [no reports yet]

Modules

Flags

NameDescriptionDefaultType
usenativewindowslibrariesWhen compiling under Windows, use the native libraries instead of e.g. the ones coming with Cygwin.EnabledAutomatic
buildexamplesBuild various OpenAL examples.DisabledAutomatic

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

Downloads

Maintainers' corner

For package maintainers and hackage trustees

Readme for OpenAL-1.7.0.4

Hackage Build Status