Index - F
| flipNormal | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| frFarDistance | HGamer3D.Graphics3D.Camera, HGamer3D.Graphics3D, HGamer3D |
| frFieldOfViewHorizontal | HGamer3D.Graphics3D.Camera, HGamer3D.Graphics3D, HGamer3D |
| frNearDistance | HGamer3D.Graphics3D.Camera, HGamer3D.Graphics3D, HGamer3D |
| frobeniusNorm | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| fromMsg | HGamer3D |
| fromNormal | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| fromNormalRadius | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| fromObj | HGamer3D |
| fromOrtho | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| fromProjective | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| fromQ | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| fromU | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| fromU' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| Frustum | |
| 1 (Type/Class) | HGamer3D.Graphics3D.Camera, HGamer3D.Graphics3D, HGamer3D |
| 2 (Data Constructor) | HGamer3D.Graphics3D.Camera, HGamer3D.Graphics3D, HGamer3D |
| fuchsia | HGamer3D.Data.Colour, HGamer3D.Data, HGamer3D |
| fullScreen | HGamer3D.Graphics3D.Window, HGamer3D.Graphics3D, HGamer3D |
| FullViewCamera | HGamer3D.Graphics3D.Camera, HGamer3D.Graphics3D, HGamer3D |