Index - R
| Rad | HGamer3D.Data.Angle, HGamer3D.Data, HGamer3D |
| readC | HGamer3D |
| readVar | HGamer3D.Util.Variable, HGamer3D.Util, HGamer3D |
| Rectangle | |
| 1 (Type/Class) | HGamer3D.Data.Geometry2D, HGamer3D.Data, HGamer3D |
| 2 (Data Constructor) | HGamer3D.Data.Geometry2D, HGamer3D.Data, HGamer3D |
| rectFromPoints | HGamer3D.Data.Geometry2D, HGamer3D.Data, HGamer3D |
| red | HGamer3D.Data.Colour, HGamer3D.Data, HGamer3D |
| reflect | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| reflect' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| refract | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| refract' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| refractOnly' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| registerCallback | HGamer3D |
| registerReceiverCBS | HGamer3D |
| resetExitHG3D | HGamer3D |
| ResourceGeometry | HGamer3D.Graphics3D.Geometry, HGamer3D.Graphics3D, HGamer3D |
| ResourceMaterial | HGamer3D.Graphics3D.Material, HGamer3D.Graphics3D, HGamer3D |
| RightModule | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rightOrthoU | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| Ring | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rmul | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| roll | HGamer3D.Data.Transform3D, HGamer3D.Data, HGamer3D |
| rotate2 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotate3 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotate3' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotateAfterProj4 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotateBeforeProj4 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotateCCW | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotateCW | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotateProj4 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrix2 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrix3 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrix3' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrixOrtho2 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrixOrtho3 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrixOrtho3' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrixProj4 | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrixProj4' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrixX | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrixY | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotMatrixZ | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotU | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| rotU' | HGamer3D.Data.Vector, HGamer3D.Data, HGamer3D |
| runGame | HGamer3D |