| RadianAngle | Game.LambdaHack.Common.Vector |
| random | Game.LambdaHack.Common.Random |
| randomConnection | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| randomR | Game.LambdaHack.Common.Random |
| rangeFromSpeed | Game.LambdaHack.Common.Time |
| rangeFromSpeedAndLinger | Game.LambdaHack.Common.Time |
| Rarity | Game.LambdaHack.Common.ContentData |
| Rational | Game.LambdaHack.Common.Prelude |
| RawFrontend | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Frontend.Common |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Frontend.Common |
| rcfgUIDefault | Game.LambdaHack.Content.RuleKind |
| rcfgUIName | Game.LambdaHack.Content.RuleKind |
| Read | Game.LambdaHack.Common.Prelude |
| read | Game.LambdaHack.Common.Prelude |
| readFile | Game.LambdaHack.Common.HSFile, Game.LambdaHack.Common.File |
| readIO | Game.LambdaHack.Common.Prelude |
| readList | Game.LambdaHack.Common.Prelude |
| readLn | Game.LambdaHack.Common.Prelude |
| readParen | Game.LambdaHack.Common.Prelude |
| readQueueAI | Game.LambdaHack.Server.ProtocolM |
| readQueueUI | Game.LambdaHack.Server.ProtocolM |
| ReadS | Game.LambdaHack.Common.Prelude |
| reads | Game.LambdaHack.Common.Prelude |
| readsPrec | Game.LambdaHack.Common.Prelude |
| Real | Game.LambdaHack.Common.Prelude |
| RealFloat | Game.LambdaHack.Common.Prelude |
| RealFrac | Game.LambdaHack.Common.Prelude |
| realToFrac | Game.LambdaHack.Common.Prelude |
| recBenefit | Game.LambdaHack.Client.Preferences |
| receiveResponse | Game.LambdaHack.Client.LoopM |
| Recharging | Game.LambdaHack.Content.ItemKind |
| recip | Game.LambdaHack.Common.Prelude |
| recomputeCachePer | Game.LambdaHack.Server.CommonM |
| reconsiderPerActor | Game.LambdaHack.Server.HandleAtomicM |
| Record | Game.LambdaHack.Client.UI.HumanCmd |
| recordHistory | Game.LambdaHack.Client.UI.MsgM |
| recordHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| recordToBenefit | Game.LambdaHack.Client.Preferences |
| Red | Game.LambdaHack.Common.Color |
| reduceDice | Game.LambdaHack.Common.Dice |
| RefillCalm | Game.LambdaHack.Content.ItemKind |
| RefillHP | Game.LambdaHack.Content.ItemKind |
| refillHP | Game.LambdaHack.Server.HandleEffectM |
| refreshTarget | Game.LambdaHack.Client.AI.PickTargetM |
| regenCalmDelta | Game.LambdaHack.Common.ActorState |
| register | Game.LambdaHack.Common.HighScore |
| registerActor | Game.LambdaHack.Server.CommonM |
| registerItem | Game.LambdaHack.Server.ItemM |
| registerScore | Game.LambdaHack.Server.MonadServer |
| reinitGame | Game.LambdaHack.Server.StartM |
| reject | Game.LambdaHack.Client.AI.Strategy |
| rem | Game.LambdaHack.Common.Prelude |
| renameFile | Game.LambdaHack.Common.HSFile, Game.LambdaHack.Common.File |
| renameFreq | Game.LambdaHack.Common.Frequency |
| renameStrategy | Game.LambdaHack.Client.AI.Strategy |
| renderAnim | Game.LambdaHack.Client.UI.Animation |
| renderFrames | Game.LambdaHack.Client.UI.FrameM |
| renderHistory | Game.LambdaHack.Client.UI.Msg |
| renderRepetition | Game.LambdaHack.Client.UI.Msg |
| renderReport | Game.LambdaHack.Client.UI.Msg |
| renderTimeReport | Game.LambdaHack.Client.UI.Msg |
| Repeat | Game.LambdaHack.Client.UI.HumanCmd |
| repeat | Game.LambdaHack.Common.Prelude |
| repeatHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| repeatTriple | Game.LambdaHack.Client.UI.Content.KeyKind |
| replaceCmd | Game.LambdaHack.Client.UI.Content.KeyKind |
| replaceDesc | Game.LambdaHack.Client.UI.Content.KeyKind |
| replicate | Game.LambdaHack.Common.Prelude |
| replicateA | Game.LambdaHack.Common.PointArray |
| replicateM | Game.LambdaHack.Common.Prelude |
| replicateMA | Game.LambdaHack.Common.PointArray |
| replicateM_ | Game.LambdaHack.Common.Prelude |
| RepMsgN | Game.LambdaHack.Client.UI.Msg |
| Report | Game.LambdaHack.Client.UI.Msg |
| reportToSlideshow | Game.LambdaHack.Client.UI.SlideshowM |
| reportToSlideshowKeep | Game.LambdaHack.Client.UI.SlideshowM |
| ReqAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqAINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqAITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqAlter | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| reqAlter | Game.LambdaHack.Server.HandleRequestM |
| reqAlterFail | Game.LambdaHack.Server.HandleRequestM |
| ReqApply | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| reqApply | Game.LambdaHack.Server.HandleRequestM |
| reqAutomate | Game.LambdaHack.Server.HandleRequestM |
| ReqDisplace | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| reqDisplace | Game.LambdaHack.Server.HandleRequestM |
| ReqFailure | Game.LambdaHack.Common.ReqFailure |
| reqGameDropAndExit | Game.LambdaHack.Server.HandleRequestM |
| reqGameRestart | Game.LambdaHack.Server.HandleRequestM |
| reqGameSave | Game.LambdaHack.Server.HandleRequestM |
| reqGameSaveAndExit | Game.LambdaHack.Server.HandleRequestM |
| ReqMelee | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| reqMelee | Game.LambdaHack.Server.HandleRequestM |
| reqMeleeChecked | Game.LambdaHack.Server.HandleRequestM |
| ReqMove | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| reqMove | Game.LambdaHack.Server.HandleRequestM |
| reqMoveItem | Game.LambdaHack.Server.HandleRequestM |
| ReqMoveItems | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| reqMoveItems | Game.LambdaHack.Server.HandleRequestM |
| ReqProject | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| reqProject | Game.LambdaHack.Server.HandleRequestM |
| reqTactic | Game.LambdaHack.Server.HandleRequestM |
| RequestAI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| requestAIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
| RequestTimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| RequestUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| requestUIS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
| ReqUI | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqUIAutomate | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqUIGameDropAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqUIGameRestart | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqUIGameSave | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqUIGameSaveAndExit | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqUINop | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqUITactic | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqUITimed | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| ReqWait | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| reqWait | Game.LambdaHack.Server.HandleRequestM |
| ReqWait10 | Game.LambdaHack.Client.Request, Game.LambdaHack.Client |
| resCurrentTurn | Game.LambdaHack.Common.Actor |
| ResDelta | |
| 1 (Type/Class) | Game.LambdaHack.Common.Actor |
| 2 (Data Constructor) | Game.LambdaHack.Common.Actor |
| resetActorAspect | Game.LambdaHack.Atomic.MonadStateWrite |
| resetChanKey | Game.LambdaHack.Client.UI.Frontend.Common |
| resetFactions | Game.LambdaHack.Server.StartM |
| resetGameStart | Game.LambdaHack.Client.UI.MonadClientUI |
| resetSessionStart | Game.LambdaHack.Client.UI.MonadClientUI |
| Response | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
| responseS | Game.LambdaHack.Server.ProtocolM, Game.LambdaHack.Server |
| RespQueryAI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
| RespQueryUI | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
| resPreviousTurn | Game.LambdaHack.Common.Actor |
| RespSfxAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
| RespUpdAtomic | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
| RespUpdAtomicNoState | Game.LambdaHack.Client.Response, Game.LambdaHack.Client |
| Restart | Game.LambdaHack.Content.ModeKind |
| restartClient | Game.LambdaHack.Client.HandleAtomicM |
| restartGame | Game.LambdaHack.Server.LoopM |
| restoreGame | Game.LambdaHack.Common.Save |
| restoreScore | Game.LambdaHack.Server.MonadServer |
| retAttrW32 | Game.LambdaHack.Common.Color |
| Return | Game.LambdaHack.Client.UI.Key |
| returN | Game.LambdaHack.Client.AI.Strategy |
| return | Game.LambdaHack.Common.Prelude |
| returnKM | Game.LambdaHack.Client.UI.Key |
| revCmdMap | Game.LambdaHack.Client.UI.MonadClientUI |
| RevealAs | Game.LambdaHack.Content.TileKind |
| revealAs | Game.LambdaHack.Common.Tile |
| revealItems | Game.LambdaHack.Server.CommonM |
| reverse | Game.LambdaHack.Common.Prelude |
| rexeVersion | Game.LambdaHack.Content.RuleKind |
| rfirstDeathEnds | Game.LambdaHack.Content.RuleKind |
| rfontDir | Game.LambdaHack.Content.RuleKind |
| rfreq | Game.LambdaHack.Content.RuleKind |
| Right | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Key |
| RightButtonPress | Game.LambdaHack.Client.UI.Key |
| RightButtonRelease | Game.LambdaHack.Client.UI.Key |
| rightButtonReleaseKM | Game.LambdaHack.Client.UI.Key |
| rightKM | Game.LambdaHack.Client.UI.Key |
| RingBuffer | Game.LambdaHack.Common.RingBuffer |
| rintroScreen | Game.LambdaHack.Content.RuleKind |
| rleadLevelClips | Game.LambdaHack.Content.RuleKind |
| rmainMenuArt | Game.LambdaHack.Content.RuleKind |
| rmFromBag | Game.LambdaHack.Atomic.MonadStateWrite |
| rname | Game.LambdaHack.Content.RuleKind |
| Rnd | Game.LambdaHack.Common.Random |
| rndToAction | |
| 1 (Function) | Game.LambdaHack.Client.MonadClient |
| 2 (Function) | Game.LambdaHack.Server.MonadServer |
| rndToActionForget | Game.LambdaHack.Client.MonadClient |
| rnearby | Game.LambdaHack.Content.RuleKind |
| RNGs | |
| 1 (Type/Class) | Game.LambdaHack.Server.ServerOptions |
| 2 (Data Constructor) | Game.LambdaHack.Server.ServerOptions |
| rollAndRegisterItem | Game.LambdaHack.Server.ItemM |
| rollAspectRecord | Game.LambdaHack.Common.ItemAspect |
| rollFreq | Game.LambdaHack.Common.Random |
| rollItem | Game.LambdaHack.Server.ItemM |
| rollSpawnPos | Game.LambdaHack.Server.PeriodicM |
| Roster | |
| 1 (Type/Class) | Game.LambdaHack.Content.ModeKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ModeKind |
| rosterAlly | Game.LambdaHack.Content.ModeKind |
| rosterEnemy | Game.LambdaHack.Content.ModeKind |
| rosterList | Game.LambdaHack.Content.ModeKind |
| rotate | Game.LambdaHack.Common.Vector |
| round | Game.LambdaHack.Common.Prelude |
| rscoresFile | Game.LambdaHack.Content.RuleKind |
| rsymbol | Game.LambdaHack.Content.RuleKind |
| rtitle | Game.LambdaHack.Content.RuleKind |
| RuleKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.RuleKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.RuleKind |
| RunDir | Game.LambdaHack.Client.UI.HumanCmd |
| runFrequency | Game.LambdaHack.Common.Frequency |
| runInitial | Game.LambdaHack.Client.UI.SessionUI |
| runLeader | Game.LambdaHack.Client.UI.SessionUI |
| runMembers | Game.LambdaHack.Client.UI.SessionUI |
| RunOnceAhead | Game.LambdaHack.Client.UI.HumanCmd |
| runOnceAheadHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| RunOnceToXhair | Game.LambdaHack.Client.UI.HumanCmd |
| runOnceToXhairHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| RunParams | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI |
| runStopMsg | Game.LambdaHack.Client.UI.SessionUI |
| runToAllCmd | Game.LambdaHack.Client.UI.Content.KeyKind |
| runWaiting | Game.LambdaHack.Client.UI.SessionUI |
| rwriteSaveClips | Game.LambdaHack.Content.RuleKind |