| sacounter | Game.LambdaHack.Server.State |
| sactorAspect | Game.LambdaHack.Common.State |
| sactorD | Game.LambdaHack.Common.State |
| sactorStasis | Game.LambdaHack.Server.State |
| sactorTime | Game.LambdaHack.Server.State |
| sactorUI | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| safeSetA | Game.LambdaHack.Common.PointArray |
| safeSpaceKM | Game.LambdaHack.Client.UI.Key |
| saimMode | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sallClear | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sallNframes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sallTime | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| salter | Game.LambdaHack.Client.State |
| sarenas | Game.LambdaHack.Server.State |
| satlas | Game.LambdaHack.Client.UI.Frontend.Sdl |
| sautomateAll | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| saveClient | Game.LambdaHack.Client.HandleAtomicM |
| saveKMP | Game.LambdaHack.Client.UI.Frontend.Common |
| saveNameCli | Game.LambdaHack.Common.Save |
| saveNameSer | Game.LambdaHack.Common.Save |
| saveServer | Game.LambdaHack.Server.MonadServer |
| saveToChan | Game.LambdaHack.Common.Save |
| sbenchmark | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sbfsD | Game.LambdaHack.Client.State |
| sbinding | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| SBlast | Game.LambdaHack.Common.Misc |
| sboostRandomItem | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sbreakASAP | Game.LambdaHack.Server.State |
| sbreakLoop | Game.LambdaHack.Server.State |
| scaleFloat | Game.LambdaHack.Common.Prelude |
| scaleFreq | Game.LambdaHack.Common.Frequency |
| scaleSkills | Game.LambdaHack.Common.Ability |
| scan | Game.LambdaHack.Server.FovDigital |
| scanl | Game.LambdaHack.Common.Prelude |
| scanl' | Game.LambdaHack.Common.Prelude |
| scanl1 | Game.LambdaHack.Common.Prelude |
| scanr | Game.LambdaHack.Common.Prelude |
| scanr1 | Game.LambdaHack.Common.Prelude |
| schanF | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sclientOptions | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sclientStates | Game.LambdaHack.Server.State |
| scolorIsBold | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| scondInMelee | Game.LambdaHack.Client.State |
| scontinueSdlLoop | Game.LambdaHack.Client.UI.Frontend.Sdl |
| scops | Game.LambdaHack.Common.State |
| ScoreDict | Game.LambdaHack.Common.HighScore |
| ScoreRecord | Game.LambdaHack.Common.HighScore |
| ScoreTable | Game.LambdaHack.Common.HighScore |
| scoreToSlideshow | Game.LambdaHack.Client.UI.MonadClientUI |
| scrapRepetition | Game.LambdaHack.Client.UI.Msg |
| scurChal | Game.LambdaHack.Client.State |
| scurChalSer | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sdbgMsgCli | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sdbgMsgSer | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sdisableAutoYes | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sdiscoAspect | Game.LambdaHack.Common.State |
| sdiscoBenefit | Game.LambdaHack.Client.State |
| sdiscoKind | Game.LambdaHack.Common.State |
| sdiscoKindRev | Game.LambdaHack.Server.State |
| sdisplayNeeded | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sdlFonSizeAdd | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sdlFontFile | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sdlTtfSizeAdd | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sdumpInitRngs | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sdungeon | Game.LambdaHack.Common.State |
| sdungeonRng | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| second | Game.LambdaHack.Common.Prelude |
| seenAtomicCli | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| seenAtomicSer | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| SelectActor | Game.LambdaHack.Client.UI.HumanCmd |
| selectActorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| selectAid | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| selectItemsToMove | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| SelectNone | Game.LambdaHack.Client.UI.HumanCmd |
| selectNoneHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| SelectWithPointer | Game.LambdaHack.Client.UI.HumanCmd |
| selectWithPointerHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| SEmbed | Game.LambdaHack.Common.Misc |
| Semigroup | Game.LambdaHack.Common.Prelude |
| SendFlying | Game.LambdaHack.Content.ItemKind |
| sendFlyingVector | Game.LambdaHack.Server.HandleEffectM |
| sendPer | Game.LambdaHack.Server.BroadcastAtomic |
| sendQueryAI | Game.LambdaHack.Server.ProtocolM |
| sendQueryUI | Game.LambdaHack.Server.ProtocolM |
| sendRequestAI | Game.LambdaHack.Client.HandleResponseM |
| sendRequestUI | Game.LambdaHack.Client.HandleResponseM |
| sendSfx | Game.LambdaHack.Server.ProtocolM |
| sendUpdate | Game.LambdaHack.Server.ProtocolM |
| sendUpdateCheck | Game.LambdaHack.Server.ProtocolM |
| sendUpdNoState | Game.LambdaHack.Server.ProtocolM |
| seps | Game.LambdaHack.Client.State |
| seq | Game.LambdaHack.Common.Prelude |
| seqFrame | Game.LambdaHack.Client.UI.Frontend |
| sequence | Game.LambdaHack.Common.Prelude |
| sequenceA | Game.LambdaHack.Common.Prelude |
| sequence_ | Game.LambdaHack.Common.Prelude |
| serverDiscos | Game.LambdaHack.Server.ItemRev |
| ServerOptions | |
| 1 (Type/Class) | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| 2 (Data Constructor) | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| serverOptionsP | Game.LambdaHack.Server.Commandline |
| serverOptionsPI | Game.LambdaHack.Server.Commandline, Game.LambdaHack.Server |
| serverPrint | Game.LambdaHack.Server.MonadServer |
| SessionUI | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| setBWait | Game.LambdaHack.Server.HandleRequestM |
| setFreq | Game.LambdaHack.Common.Frequency |
| setFrontAutoYes | Game.LambdaHack.Client.UI.MonadClientUI |
| setTargetFromTactics | Game.LambdaHack.Client.AI.PickActorM |
| SettingsMenu | Game.LambdaHack.Client.UI.HumanCmd |
| settingsMenuHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalM |
| setTrajectory | Game.LambdaHack.Server.LoopM |
| sexplored | Game.LambdaHack.Client.State |
| sfactionD | Game.LambdaHack.Common.State |
| sflavour | Game.LambdaHack.Server.State |
| sfleeD | Game.LambdaHack.Client.State |
| sfont | Game.LambdaHack.Client.UI.Frontend.Sdl |
| sfontDir | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sfontSize | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sforcedShutdown | Game.LambdaHack.Client.UI.Frontend.Sdl |
| sfovClearLid | Game.LambdaHack.Server.State |
| sfovLitLid | Game.LambdaHack.Server.State |
| sfovLucidLid | Game.LambdaHack.Server.State |
| sfper | Game.LambdaHack.Client.State |
| sframeDrawn | Game.LambdaHack.Client.UI.Frontend.Sdl |
| sframeQueue | Game.LambdaHack.Client.UI.Frontend.Sdl |
| sfrontendLazy | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sfrontendNull | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sfrontendTeletype | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| SfxApply | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxAtomic | |
| 1 (Type/Class) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| 2 (Data Constructor) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxBracedImmune | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxCheck | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxColdFish | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxCollideActor | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxCollideTile | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxEffect | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxEscapeImpossible | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxExpected | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxFizzles | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxIdentifyNothing | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLevelNoMore | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLevelPushed | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLoudStrike | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLoudSummon | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxLoudUpd | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxMsg | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxMsgFid | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxNothingHappens | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxProject | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxPurposeNotCommon | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxPurposeNothing | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxPurposeTooFew | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxPurposeUnique | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxReceive | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxRecoil | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxRelease | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxShun | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxSortSlots | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxStasisProtects | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxSteal | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxStrike | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxSummonLackCalm | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxTimerExtended | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxTransImpossible | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxTrigger | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxUnexpected | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxUnimpressed | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxVoidDetection | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| sgameMode | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sgameModeId | Game.LambdaHack.Common.State |
| sgold | Game.LambdaHack.Common.State |
| sgstart | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sgtkFontFamily | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| Shift | Game.LambdaHack.Client.UI.Key |
| shift | Game.LambdaHack.Common.Vector |
| shiftBounded | Game.LambdaHack.Common.Vector |
| shigh | Game.LambdaHack.Common.State |
| shineFromLevel | Game.LambdaHack.Server.Fov |
| shintMode | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| shistory | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| shortDeathBody | Game.LambdaHack.Client.UI.Animation |
| Show | Game.LambdaHack.Common.Prelude |
| show | Game.LambdaHack.Common.Prelude |
| show64With2 | Game.LambdaHack.Client.UI.ItemDescription |
| showChar | Game.LambdaHack.Common.Prelude |
| showFailError | Game.LambdaHack.Client.UI.HandleHelperM |
| showFailure | Game.LambdaHack.Common.Prelude |
| showKey | Game.LambdaHack.Client.UI.Key |
| showKM | Game.LambdaHack.Client.UI.Key |
| showList | Game.LambdaHack.Common.Prelude |
| showNearbyScores | Game.LambdaHack.Common.HighScore |
| showParen | Game.LambdaHack.Common.Prelude |
| showReqFailure | Game.LambdaHack.Common.ReqFailure |
| ShowS | Game.LambdaHack.Common.Prelude |
| shows | Game.LambdaHack.Common.Prelude |
| showScore | Game.LambdaHack.Common.HighScore |
| showsPrec | Game.LambdaHack.Common.Prelude |
| showString | Game.LambdaHack.Common.Prelude |
| showTable | Game.LambdaHack.Common.HighScore |
| showVersion2 | Game.LambdaHack.Common.Save |
| shrink | Game.LambdaHack.Server.DungeonGen.Area |
| shutdown | Game.LambdaHack.Client.UI.Frontend.Sdl |
| sicounter | Game.LambdaHack.Server.State |
| significand | Game.LambdaHack.Common.Prelude |
| signum | Game.LambdaHack.Common.Prelude |
| sin | Game.LambdaHack.Common.Prelude |
| singleAid | Game.LambdaHack.Atomic.PosAtomicRead |
| singleContainer | Game.LambdaHack.Atomic.PosAtomicRead |
| SingleFrame | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Frame |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Frame |
| singleFrame | Game.LambdaHack.Client.UI.Frame |
| SingleItemSlots | Game.LambdaHack.Client.UI.ItemSlot |
| sinh | Game.LambdaHack.Common.Prelude |
| sInMs | Game.LambdaHack.Common.Time |
| SItem | Game.LambdaHack.Common.Misc |
| sitemD | Game.LambdaHack.Common.State |
| sitemIxMap | Game.LambdaHack.Common.State |
| sitemRev | Game.LambdaHack.Server.State |
| sitemSel | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sizeA | Game.LambdaHack.Common.PointArray |
| skeepAutomated | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| Skills | Game.LambdaHack.Common.Ability |
| sknowEvents | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sknowItems | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sknowMap | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| slastItemMove | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| slastLost | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| slastPlay | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| slastRecord | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sleader | Game.LambdaHack.Client.State |
| Slideshow | Game.LambdaHack.Client.UI.Slideshow |
| slideshow | Game.LambdaHack.Client.UI.Slideshow |
| slogPriority | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| SLore | Game.LambdaHack.Common.Misc |
| SlotChar | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.ItemSlot |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.ItemSlot |
| slotChar | Game.LambdaHack.Client.UI.ItemSlot |
| slotLabel | Game.LambdaHack.Client.UI.ItemSlot |
| slotPrefix | Game.LambdaHack.Client.UI.ItemSlot |
| slotToDecorator | Game.LambdaHack.Client.UI.EffectDescription |
| slotToDesc | Game.LambdaHack.Client.UI.EffectDescription |
| slotToName | Game.LambdaHack.Client.UI.EffectDescription |
| slotToSentence | Game.LambdaHack.Client.UI.EffectDescription |
| smainRng | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| smarkSmell | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| smarkSuspect | Game.LambdaHack.Client.State |
| smarkVision | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| smaxFps | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| SmellMap | Game.LambdaHack.Common.Level |
| smellTimeout | Game.LambdaHack.Common.Actor |
| smenuIxMap | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| snd | Game.LambdaHack.Common.Prelude |
| snewGameCli | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| snewGameSer | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| snframes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sniff | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| snoAnim | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| snocReport | Game.LambdaHack.Client.UI.Msg |
| snumSpawned | Game.LambdaHack.Server.State |
| snxtChal | Game.LambdaHack.Client.State |
| snxtScenario | Game.LambdaHack.Client.State |
| soptions | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| soptionsNxt | Game.LambdaHack.Server.State |
| SOrgan | Game.LambdaHack.Common.Misc |
| sort | Game.LambdaHack.Common.Prelude |
| sortBy | Game.LambdaHack.Common.Prelude |
| sortOn | Game.LambdaHack.Common.Prelude |
| sortPoint | Game.LambdaHack.Server.DungeonGen.AreaRnd |
| sortSlotMap | Game.LambdaHack.Client.UI.ItemSlot |
| SortSlots | Game.LambdaHack.Client.UI.HumanCmd |
| sortSlots | Game.LambdaHack.Client.UI.HandleHelperM |
| sortSlotsHuman | Game.LambdaHack.Client.UI.HandleHumanLocalM |
| Space | Game.LambdaHack.Client.UI.Key |
| spaceAttrW32 | Game.LambdaHack.Common.Color |
| spaceKM | Game.LambdaHack.Client.UI.Key |
| span | Game.LambdaHack.Common.Prelude |
| spawnMonster | Game.LambdaHack.Server.PeriodicM |
| SpecialArea | |
| 1 (Type/Class) | Game.LambdaHack.Server.DungeonGen.Area |
| 2 (Data Constructor) | Game.LambdaHack.Server.DungeonGen.Area |
| SpecialFixed | Game.LambdaHack.Server.DungeonGen.Area |
| SpecialMerged | Game.LambdaHack.Server.DungeonGen.Area |
| Speed | Game.LambdaHack.Common.Time |
| speedAdd | Game.LambdaHack.Common.Time |
| speedFromWeight | Game.LambdaHack.Common.Time |
| speedLimp | Game.LambdaHack.Common.Time |
| speedNegate | Game.LambdaHack.Common.Time |
| speedScale | Game.LambdaHack.Common.Time |
| speedThrust | Game.LambdaHack.Common.Time |
| speedupItem | Game.LambdaHack.Content.ItemKind |
| speedupTile | Game.LambdaHack.Common.Tile |
| speedWalk | Game.LambdaHack.Common.Time |
| speedZero | Game.LambdaHack.Common.Time |
| sperCacheFid | Game.LambdaHack.Server.State |
| sperFid | Game.LambdaHack.Server.State |
| sperValidFid | Game.LambdaHack.Server.State |
| Spice | Game.LambdaHack.Content.TileKind |
| splitAt | Game.LambdaHack.Common.Prelude |
| splitAttrLine | Game.LambdaHack.Client.UI.Overlay |
| splitAttrPhrase | Game.LambdaHack.Client.UI.Overlay |
| splitOKX | Game.LambdaHack.Client.UI.Slideshow |
| splitOverlay | Game.LambdaHack.Client.UI.Slideshow |
| spointer | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| spotItem | Game.LambdaHack.Client.UI.DisplayAtomicM |
| spreviousFrame | Game.LambdaHack.Client.UI.Frontend.Sdl |
| sprintEachScreen | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sqrt | Game.LambdaHack.Common.Prelude |
| squareUnsafeSet | Game.LambdaHack.Common.Vector |
| squashedWWandW | Game.LambdaHack.Common.Misc |
| squit | Game.LambdaHack.Client.State |
| srandom | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| srenderer | Game.LambdaHack.Client.UI.Frontend.Sdl |
| sreportNull | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| srngs | Game.LambdaHack.Server.State |
| srunning | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| ssavePrefixCli | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| ssavePrefixSer | Game.LambdaHack.Server.ServerOptions, Game.LambdaHack.Server |
| sselected | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sside | Game.LambdaHack.Client.State |
| sslots | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sstart | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sstopAfterFrames | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| sstopAfterSeconds | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| stargetD | Game.LambdaHack.Client.State |
| startingRandomGenerator | Game.LambdaHack.Server.ServerOptions |
| startup | |
| 1 (Function) | Game.LambdaHack.Client.UI.Frontend.Teletype |
| 2 (Function) | Game.LambdaHack.Client.UI.Frontend.Sdl, Game.LambdaHack.Client.UI.Frontend.Chosen |
| startupBound | Game.LambdaHack.Client.UI.Frontend.Common |
| startupFun | Game.LambdaHack.Client.UI.Frontend.Sdl |
| State | Game.LambdaHack.Common.State |
| StateClient | |
| 1 (Type/Class) | Game.LambdaHack.Client.State |
| 2 (Data Constructor) | Game.LambdaHack.Client.State |
| StateServer | |
| 1 (Type/Class) | Game.LambdaHack.Server.State |
| 2 (Data Constructor) | Game.LambdaHack.Server.State |
| statSlots | Game.LambdaHack.Client.UI.EffectDescription |
| statsOverlay | Game.LambdaHack.Client.UI.HandleHelperM |
| Status | |
| 1 (Type/Class) | Game.LambdaHack.Common.Faction |
| 2 (Data Constructor) | Game.LambdaHack.Common.Faction |
| stdBinding | Game.LambdaHack.Client.UI.KeyBindings, Game.LambdaHack.Client.UI |
| stdCol | Game.LambdaHack.Common.Color |
| stDepth | Game.LambdaHack.Common.Faction |
| steeper | Game.LambdaHack.Server.FovDigital |
| stexture | Game.LambdaHack.Client.UI.Frontend.Sdl |
| stime | Game.LambdaHack.Common.State |
| stitle | Game.LambdaHack.Client.ClientOptions, Game.LambdaHack.Client |
| STmp | Game.LambdaHack.Common.Misc |
| stNewGame | Game.LambdaHack.Common.Faction |
| stopPlayBack | Game.LambdaHack.Client.UI.FrameM |
| storeFromC | Game.LambdaHack.Common.ActorState |
| stotalDepth | Game.LambdaHack.Common.State |
| stOutcome | Game.LambdaHack.Common.Faction |
| Strategy | Game.LambdaHack.Client.AI.Strategy |
| strengthOnSmash | Game.LambdaHack.Content.ItemKind |
| strictDecodeEOF | Game.LambdaHack.Common.HSFile, Game.LambdaHack.Common.File |
| strike | Game.LambdaHack.Client.UI.DisplayAtomicM |
| String | Game.LambdaHack.Common.Prelude |
| stringToAL | Game.LambdaHack.Client.UI.Overlay |
| stripOnSmash | Game.LambdaHack.Content.ItemKind |
| stripPrefix | Game.LambdaHack.Common.Prelude |
| stripRecharging | Game.LambdaHack.Content.ItemKind |
| strongestMelee | Game.LambdaHack.Common.Item |
| strongestSlot | Game.LambdaHack.Common.Item |
| STrunk | Game.LambdaHack.Common.Misc |
| subsequences | Game.LambdaHack.Common.Prelude |
| subtleHit | Game.LambdaHack.Client.UI.Animation |
| subtract | Game.LambdaHack.Common.Prelude |
| succ | Game.LambdaHack.Common.Prelude |
| sUIOptions | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| Suitability | Game.LambdaHack.Client.UI.InventoryM |
| SuitsEverything | Game.LambdaHack.Client.UI.InventoryM |
| SuitsSomething | Game.LambdaHack.Client.UI.InventoryM |
| Sum | |
| 1 (Data Constructor) | Game.LambdaHack.Common.Prelude |
| 2 (Type/Class) | Game.LambdaHack.Common.Prelude |
| sum | Game.LambdaHack.Common.Prelude |
| sumAreas | Game.LambdaHack.Server.DungeonGen.Area |
| sumAspectRecord | Game.LambdaHack.Common.ItemAspect |
| Summon | Game.LambdaHack.Content.ItemKind |
| sundo | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| suniqueSet | Game.LambdaHack.Server.State |
| supplantLeader | Game.LambdaHack.Server.CommonM |
| svalidArenas | Game.LambdaHack.Server.State |
| svictories | Game.LambdaHack.Client.State |
| swaitTimes | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| swapPlaces | Game.LambdaHack.Client.UI.Animation |
| swapTime | Game.LambdaHack.Server.PeriodicM |
| swindow | Game.LambdaHack.Client.UI.Frontend.Sdl |
| switchLeader | Game.LambdaHack.Server.HandleRequestM |
| switchLevels1 | Game.LambdaHack.Server.HandleEffectM |
| switchLevels2 | Game.LambdaHack.Server.HandleEffectM |
| swith | Game.LambdaHack.Common.Prelude |
| swriteSave | Game.LambdaHack.Server.State |
| sxhair | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |
| sxhairMoused | Game.LambdaHack.Client.UI.SessionUI, Game.LambdaHack.Client.UI |