Index - C
| C3fV3f | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| C4fN3fV3f | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| C4ubV2f | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| C4ubV3f | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| callList | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| callLists | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Capability | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CCW | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| checkForNURBSError | Graphics.Rendering.OGL.GLU.NURBS, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
| Clamp | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Clamping | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ClampToBorder | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ClampToEdge | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Clear | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clear | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clearAccum | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ClearBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clearColor | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clearDepth | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clearIndex | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clearStencil | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clientActiveTexture | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ClientArrayType | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ClientAttributeGroup | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clientState | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| clipPlane | Graphics.Rendering.OGL.GL.Clipping, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ClipPlaneName | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.Clipping, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.Clipping, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CMYK | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CMYKA | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Color | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| color | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Color3 | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Color4 | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorArray | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorBufferAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorComponent | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorIndex | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorInfo | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorMask | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorMaterial | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorMaterialParameter | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorSubTable | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorSum | Graphics.Rendering.OGL.GL.ColorSum, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorTable | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTable | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTableBias | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTableFormat | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTableIntesitySize | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTableLuminanceSize | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTableRGBASizes | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTableScale | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColorTableStage | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTableStage | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorTableWidth | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| colorv | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ColumnMajor | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Combine | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Combine4 | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| combineAlpha | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Combiner | Graphics.Rendering.OGL.GLU.Tessellation, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
| combineRGB | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ComparisonFunction | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Compile | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompileAndExecute | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compileShader | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compileStatus | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ComplexContour | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GLU.Tessellation, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GLU.Tessellation, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
| ComplexPolygon | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GLU.Tessellation, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GLU.Tessellation, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
| CompressedAlpha | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedIntensity | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedLuminance | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedLuminanceAlpha | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedPixelData | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedRGB | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedRGBA | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedSLuminance | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedSLuminanceAlpha | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedSRGB | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedSRGBAlpha | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compressedTexImage1D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compressedTexImage2D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compressedTexImage3D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compressedTexSubImage1D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compressedTexSubImage2D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compressedTexSubImage3D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CompressedTextureFormat | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| compressedTextureFormats | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Constant | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ConstantAlpha | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ConstantBorder | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ConstantColor | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| constantColor | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ControlPoint | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| convolution | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Convolution1D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Convolution2D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ConvolutionBorderMode | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| convolutionBorderMode | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| convolutionFilter1D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| convolutionFilter2D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| convolutionFilterBias | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| convolutionFilterScale | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| convolutionHeight | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| ConvolutionTarget | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| convolutionWidth | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Copy | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CopyColor | Graphics.Rendering.OGL.GL.ReadCopyPixels, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyColorSubTable | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyColorTable | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyConvolutionFilter1D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyConvolutionFilter2D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CopyDepth | Graphics.Rendering.OGL.GL.ReadCopyPixels, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CopyInverted | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyPixels | Graphics.Rendering.OGL.GL.ReadCopyPixels, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CopyPixelToken | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CopyStencil | Graphics.Rendering.OGL.GL.ReadCopyPixels, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyTexImage1D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyTexImage2D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyTexSubImage1D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyTexSubImage2D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| copyTexSubImage3D | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Crossbar | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CubeMapTarget | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| cullFace | Graphics.Rendering.OGL.GL.Polygons, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CurrentAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentColor | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentFogCoord | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentIndex | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentMatrix | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentNormal | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentProgram | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentQuery | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentRasterColor | Graphics.Rendering.OGL.GL.RasterPos, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentRasterDistance | Graphics.Rendering.OGL.GL.RasterPos, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentRasterIndex | Graphics.Rendering.OGL.GL.RasterPos, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentRasterPosition | Graphics.Rendering.OGL.GL.RasterPos, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentRasterPositionValid | Graphics.Rendering.OGL.GL.RasterPos, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentRasterSecondaryColor | Graphics.Rendering.OGL.GL.RasterPos, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentRasterTexCoords | Graphics.Rendering.OGL.GL.RasterPos, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentSecondaryColor | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| currentTextureCoords | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CurrentUnit | Graphics.Rendering.OGL.GL.Texturing.Environments, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| CW | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Cylinder | Graphics.Rendering.OGL.GLU.Quadrics, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |