Index - F
| Face | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Fastest | Graphics.Rendering.OGL.GL.Hints, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Feedback | Graphics.Rendering.OGL.GL.Selection, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FeedbackToken | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FeedbackType | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Fill | Graphics.Rendering.OGL.GL.Polygons, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Fill' | Graphics.Rendering.OGL.GLU.NURBS, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
| FillStyle | Graphics.Rendering.OGL.GLU.Quadrics, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
| finish | Graphics.Rendering.OGL.GL.FlushFinish, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Flat | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Float | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Float' | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FloatMat2 | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FloatMat3 | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FloatMat4 | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FloatVec2 | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FloatVec3 | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FloatVec4 | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| flush | Graphics.Rendering.OGL.GL.FlushFinish, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Fog | Graphics.Rendering.OGL.GL.Hints, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| fog | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FogAttributes | Graphics.Rendering.OGL.GL.SavingState, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| fogColor | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FogCoord | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| fogCoord | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FogCoord1 | |
| 1 (Type/Class) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| 2 (Data Constructor) | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FogCoordArray | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FogCoordComponent | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FogCoordSrc | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| fogCoordSrc | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| fogCoordv | Graphics.Rendering.OGL.GL.VertexSpec, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FogDistanceMode | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| fogDistanceMode | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| fogIndex | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FogMode | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| fogMode | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FourBytes | Graphics.Rendering.OGL.GL.VertexArrays, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FourDColorTexture | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FourTwoTwo | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FourTwoTwoAverage | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FourTwoTwoRev | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FourTwoTwoRevAverage | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FragmentDepth | Graphics.Rendering.OGL.GL.Fog, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FragmentShader | Graphics.Rendering.OGL.GL.Shaders, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| Front | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FrontAndBack | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FrontAndBackBuffers | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FrontBuffers | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| frontFace | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FrontFaceDirection | Graphics.Rendering.OGL.GL.Colors, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FrontLeftBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FrontRightBuffer | Graphics.Rendering.OGL.GL.Framebuffer, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| frustum | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FuncAdd | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FuncReverseSubtract | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
| FuncSubtract | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |