keid-render-basic: Basic rendering programs for Keid engine.

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Modules

[Last Documentation]

  • Engine
    • UI
      • Engine.UI.Message
  • Global
    • Resource
      • CubeMap
        • Global.Resource.CubeMap.Base
          • Global.Resource.CubeMap.Base.Paths
      • Texture
        • Global.Resource.Texture.Base
          • Global.Resource.Texture.Base.Paths
  • Render
    • Render.Basic
    • Code
      • Render.Code.Lit
    • Debug
      • Render.Debug.Code
      • Render.Debug.Model
      • Render.Debug.Pipeline
    • DepthOnly
      • Render.DepthOnly.Code
      • Render.DepthOnly.Pipeline
    • DescSets
      • Render.DescSets.Set0
        • Render.DescSets.Set0.Code
      • Render.DescSets.Sun
    • Font
      • EvanwSdf
        • Render.Font.EvanwSdf.Code
        • Render.Font.EvanwSdf.Model
        • Render.Font.EvanwSdf.Pipeline
    • Render.ForwardMsaa
    • Lit
      • Colored
        • Render.Lit.Colored.Code
        • Render.Lit.Colored.Model
        • Render.Lit.Colored.Pipeline
      • Render.Lit.Material
        • Render.Lit.Material.Code
        • Render.Lit.Material.Collect
        • Render.Lit.Material.Model
        • Render.Lit.Material.Pipeline
      • Textured
        • Render.Lit.Textured.Code
        • Render.Lit.Textured.Model
        • Render.Lit.Textured.Pipeline
    • Pass
      • Render.Pass.Compose
    • ShadowMap
      • Render.ShadowMap.Code
      • Render.ShadowMap.Pipeline
      • Render.ShadowMap.RenderPass
    • Skybox
      • Render.Skybox.Code
      • Render.Skybox.Pipeline
    • Unlit
      • Colored
        • Render.Unlit.Colored.Code
        • Render.Unlit.Colored.Model
        • Render.Unlit.Colored.Pipeline
      • Line2d
        • Render.Unlit.Line2d.Code
        • Render.Unlit.Line2d.Draw
        • Render.Unlit.Line2d.Model
        • Render.Unlit.Line2d.Pipeline
      • Sprite
        • Render.Unlit.Sprite.Code
        • Render.Unlit.Sprite.Model
        • Render.Unlit.Sprite.Pipeline
      • Textured
        • Render.Unlit.Textured.Code
        • Render.Unlit.Textured.Model
        • Render.Unlit.Textured.Pipeline
      • TileMap
        • Render.Unlit.TileMap.Code
        • Render.Unlit.TileMap.Model
        • Render.Unlit.TileMap.Pipeline
  • Resource
    • Resource.Font
      • Resource.Font.EvanW
    • Mesh
      • Resource.Mesh.Lit
  • Stage
    • Loader
      • Stage.Loader.Render
      • Stage.Loader.Scene
      • Stage.Loader.Setup
      • Stage.Loader.Types
      • Stage.Loader.UI

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Versions [RSS] 0.1.0.0, 0.1.1.0, 0.1.1.1, 0.1.1.2, 0.1.1.3, 0.1.1.4, 0.1.2.0, 0.1.2.1, 0.1.3.0, 0.1.4.0, 0.1.5.0, 0.1.6.0, 0.1.6.1, 0.1.7.0, 0.1.8.0, 0.1.9.0, 0.1.10.0 (info)
Change log ChangeLog.md
Dependencies aeson, base (>=4.7 && <5), bytestring, derive-storable, derive-storable-plugin, file-embed (>=0.0.10), geomancy (>=0.3.0.0), geomancy-layout, gl-block, keid-core (>=0.1.11.0), keid-geometry, neat-interpolation, resourcet, rio (>=0.1.12.0), tagged, text, unliftio, vector, vulkan, vulkan-utils [details]
License BSD-3-Clause
Copyright 2025 IC Rainbow
Author IC Rainbow
Maintainer keid@aenor.ru
Category Game Engine
Home page https://keid.haskell-game.dev
Source repo head: git clone https://gitlab.com/keid/engine
Uploaded by AlexanderBondarenko at 2025-11-06T23:22:46Z
Distributions
Downloads 1949 total (24 in the last 30 days)
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Status Docs not available [build log]
All reported builds failed as of 2025-11-06 [all 2 reports]

Readme for keid-render-basic-0.1.10.0

[back to package description]

Keid Engine - Basic forward rendering

  • Forward renderpass with MSAA
    • Common descriptor set
    • Unlit pipelines
      • Colored
      • Textured
      • Tile map
      • Wires
    • Lit pipelines
      • Colored
      • Textured
      • Material
    • Skybox pipeline
    • Debug pipelines
      • UV
      • Shadowmap
  • Shadowmap pass
    • Shadow-casting pipeline
  • Depth-only
  • Asset loader stage