| GArray | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GBool | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GBoolVector | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
| gBuffer | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
| GBufferInfo | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
| GBufferSampler | Graphics.Rendering.Ombra.OutBuffer, Graphics.Rendering.Ombra.Draw, Graphics.Rendering.Ombra |
| GBVec2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GBVec3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GBVec4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GenType | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GenTypeGFloat | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| Geometry | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| GeometryBuilder | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| GeometryBuilderT | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| GeometryVertex | Graphics.Rendering.Ombra.Geometry, Graphics.Rendering.Ombra |
| getSum | Graphics.Rendering.Ombra.Vector |
| GFloat | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GInt | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GIVec2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GIVec3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GIVec4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| glActiveTexture | Graphics.Rendering.Ombra.Backend |
| glAttachShader | Graphics.Rendering.Ombra.Backend |
| glBindAttribLocation | Graphics.Rendering.Ombra.Backend |
| glBindBuffer | Graphics.Rendering.Ombra.Backend |
| glBindFramebuffer | Graphics.Rendering.Ombra.Backend |
| glBindRenderbuffer | Graphics.Rendering.Ombra.Backend |
| glBindTexture | Graphics.Rendering.Ombra.Backend |
| glBindVertexArray | Graphics.Rendering.Ombra.Backend |
| glBlendColor | Graphics.Rendering.Ombra.Backend |
| glBlendEquation | Graphics.Rendering.Ombra.Backend |
| glBlendEquationSeparate | Graphics.Rendering.Ombra.Backend |
| glBlendFunc | Graphics.Rendering.Ombra.Backend |
| glBlendFuncSeparate | Graphics.Rendering.Ombra.Backend |
| GLBool | Graphics.Rendering.Ombra.Backend |
| glBufferData | Graphics.Rendering.Ombra.Backend |
| glBufferSubData | Graphics.Rendering.Ombra.Backend |
| glCheckFramebufferStatus | Graphics.Rendering.Ombra.Backend |
| glClear | Graphics.Rendering.Ombra.Backend |
| glClearColor | Graphics.Rendering.Ombra.Backend |
| glClearDepth | Graphics.Rendering.Ombra.Backend |
| glClearStencil | Graphics.Rendering.Ombra.Backend |
| glColorMask | Graphics.Rendering.Ombra.Backend |
| glCompileShader | Graphics.Rendering.Ombra.Backend |
| glCompressedTexImage2D | Graphics.Rendering.Ombra.Backend |
| glCompressedTexSubImage2D | Graphics.Rendering.Ombra.Backend |
| glCopyTexImage2D | Graphics.Rendering.Ombra.Backend |
| glCopyTexSubImage2D | Graphics.Rendering.Ombra.Backend |
| glCreateBuffer | Graphics.Rendering.Ombra.Backend |
| glCreateFramebuffer | Graphics.Rendering.Ombra.Backend |
| glCreateProgram | Graphics.Rendering.Ombra.Backend |
| glCreateRenderbuffer | Graphics.Rendering.Ombra.Backend |
| glCreateShader | Graphics.Rendering.Ombra.Backend |
| glCreateTexture | Graphics.Rendering.Ombra.Backend |
| glCreateVertexArray | Graphics.Rendering.Ombra.Backend |
| glCullFace | Graphics.Rendering.Ombra.Backend |
| glDeleteBuffer | Graphics.Rendering.Ombra.Backend |
| glDeleteFramebuffer | Graphics.Rendering.Ombra.Backend |
| glDeleteProgram | Graphics.Rendering.Ombra.Backend |
| glDeleteRenderbuffer | Graphics.Rendering.Ombra.Backend |
| glDeleteShader | Graphics.Rendering.Ombra.Backend |
| glDeleteTexture | Graphics.Rendering.Ombra.Backend |
| glDeleteVertexArray | Graphics.Rendering.Ombra.Backend |
| glDepthFunc | Graphics.Rendering.Ombra.Backend |
| glDepthMask | Graphics.Rendering.Ombra.Backend |
| glDepthRange | Graphics.Rendering.Ombra.Backend |
| glDetachShader | Graphics.Rendering.Ombra.Backend |
| glDisable | Graphics.Rendering.Ombra.Backend |
| glDisableVertexAttribArray | Graphics.Rendering.Ombra.Backend |
| glDrawArrays | Graphics.Rendering.Ombra.Backend |
| glDrawBuffers | Graphics.Rendering.Ombra.Backend |
| glDrawElements | Graphics.Rendering.Ombra.Backend |
| glEnable | Graphics.Rendering.Ombra.Backend |
| glEnableVertexAttribArray | Graphics.Rendering.Ombra.Backend |
| GLEnum | Graphics.Rendering.Ombra.Backend |
| GLES | Graphics.Rendering.Ombra.Backend, Graphics.Rendering.Ombra |
| glFinish | Graphics.Rendering.Ombra.Backend |
| glFlush | Graphics.Rendering.Ombra.Backend |
| glFramebufferRenderbuffer | Graphics.Rendering.Ombra.Backend |
| glFramebufferTexture2D | Graphics.Rendering.Ombra.Backend |
| glFrontFace | Graphics.Rendering.Ombra.Backend |
| glGenerateMipmap | Graphics.Rendering.Ombra.Backend |
| glGetAttribLocation | Graphics.Rendering.Ombra.Backend |
| glGetError | Graphics.Rendering.Ombra.Backend |
| glGetProgramInfoLog | Graphics.Rendering.Ombra.Backend |
| glGetShaderInfoLog | Graphics.Rendering.Ombra.Backend |
| glGetShaderParameterBool | Graphics.Rendering.Ombra.Backend |
| glGetShaderSource | Graphics.Rendering.Ombra.Backend |
| glGetUniformLocation | Graphics.Rendering.Ombra.Backend |
| glHint | Graphics.Rendering.Ombra.Backend |
| GLInt | Graphics.Rendering.Ombra.Backend |
| glIsBuffer | Graphics.Rendering.Ombra.Backend |
| glIsEnabled | Graphics.Rendering.Ombra.Backend |
| glIsFramebuffer | Graphics.Rendering.Ombra.Backend |
| glIsProgram | Graphics.Rendering.Ombra.Backend |
| glIsRenderbuffer | Graphics.Rendering.Ombra.Backend |
| glIsShader | Graphics.Rendering.Ombra.Backend |
| glIsTexture | Graphics.Rendering.Ombra.Backend |
| glIsVertexArray | Graphics.Rendering.Ombra.Backend |
| glLineWidth | Graphics.Rendering.Ombra.Backend |
| glLinkProgram | Graphics.Rendering.Ombra.Backend |
| glPixelStorei | Graphics.Rendering.Ombra.Backend |
| glPolygonOffset | Graphics.Rendering.Ombra.Backend |
| GLPtr | Graphics.Rendering.Ombra.Backend |
| GLPtrDiff | Graphics.Rendering.Ombra.Backend |
| glReadPixelsFloat | Graphics.Rendering.Ombra.Backend |
| glReadPixelsUInt16 | Graphics.Rendering.Ombra.Backend |
| glReadPixelsUInt8 | Graphics.Rendering.Ombra.Backend |
| glRenderbufferStorage | Graphics.Rendering.Ombra.Backend |
| glSampleCoverage | Graphics.Rendering.Ombra.Backend |
| glScissor | Graphics.Rendering.Ombra.Backend |
| glShaderSource | Graphics.Rendering.Ombra.Backend |
| GLSize | Graphics.Rendering.Ombra.Backend |
| glStencilFunc | Graphics.Rendering.Ombra.Backend |
| glStencilFuncSeparate | Graphics.Rendering.Ombra.Backend |
| glStencilMask | Graphics.Rendering.Ombra.Backend |
| glStencilMaskSeparate | Graphics.Rendering.Ombra.Backend |
| glStencilOp | Graphics.Rendering.Ombra.Backend |
| glStencilOpSeparate | Graphics.Rendering.Ombra.Backend |
| GLString | Graphics.Rendering.Ombra.Backend |
| glTexImage2DFloat | Graphics.Rendering.Ombra.Backend |
| glTexImage2DUInt | Graphics.Rendering.Ombra.Backend |
| glTexParameterf | Graphics.Rendering.Ombra.Backend |
| glTexParameteri | Graphics.Rendering.Ombra.Backend |
| glTexSubImage2D | Graphics.Rendering.Ombra.Backend |
| GLUInt | Graphics.Rendering.Ombra.Backend |
| glUniform1f | Graphics.Rendering.Ombra.Backend |
| glUniform1fv | Graphics.Rendering.Ombra.Backend |
| glUniform1i | Graphics.Rendering.Ombra.Backend |
| glUniform1iv | Graphics.Rendering.Ombra.Backend |
| glUniform2f | Graphics.Rendering.Ombra.Backend |
| glUniform2fv | Graphics.Rendering.Ombra.Backend |
| glUniform2i | Graphics.Rendering.Ombra.Backend |
| glUniform2iv | Graphics.Rendering.Ombra.Backend |
| glUniform3f | Graphics.Rendering.Ombra.Backend |
| glUniform3fv | Graphics.Rendering.Ombra.Backend |
| glUniform3i | Graphics.Rendering.Ombra.Backend |
| glUniform3iv | Graphics.Rendering.Ombra.Backend |
| glUniform4f | Graphics.Rendering.Ombra.Backend |
| glUniform4fv | Graphics.Rendering.Ombra.Backend |
| glUniform4i | Graphics.Rendering.Ombra.Backend |
| glUniform4iv | Graphics.Rendering.Ombra.Backend |
| glUniformMatrix2fv | Graphics.Rendering.Ombra.Backend |
| glUniformMatrix3fv | Graphics.Rendering.Ombra.Backend |
| glUniformMatrix4fv | Graphics.Rendering.Ombra.Backend |
| glUseProgram | Graphics.Rendering.Ombra.Backend |
| glValidateProgram | Graphics.Rendering.Ombra.Backend |
| glVertexAttrib1f | Graphics.Rendering.Ombra.Backend |
| glVertexAttrib1fv | Graphics.Rendering.Ombra.Backend |
| glVertexAttrib2f | Graphics.Rendering.Ombra.Backend |
| glVertexAttrib2fv | Graphics.Rendering.Ombra.Backend |
| glVertexAttrib3f | Graphics.Rendering.Ombra.Backend |
| glVertexAttrib3fv | Graphics.Rendering.Ombra.Backend |
| glVertexAttrib4f | Graphics.Rendering.Ombra.Backend |
| glVertexAttrib4fv | Graphics.Rendering.Ombra.Backend |
| glVertexAttribPointer | Graphics.Rendering.Ombra.Backend |
| glViewport | Graphics.Rendering.Ombra.Backend |
| gl_ACTIVE_ATTRIBUTES | Graphics.Rendering.Ombra.Backend |
| gl_ACTIVE_TEXTURE | Graphics.Rendering.Ombra.Backend |
| gl_ACTIVE_UNIFORMS | Graphics.Rendering.Ombra.Backend |
| gl_ALIASED_LINE_WIDTH_RANGE | Graphics.Rendering.Ombra.Backend |
| gl_ALIASED_POINT_SIZE_RANGE | Graphics.Rendering.Ombra.Backend |
| gl_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_ALPHA_BITS | Graphics.Rendering.Ombra.Backend |
| gl_ALWAYS | Graphics.Rendering.Ombra.Backend |
| gl_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend |
| gl_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
| gl_ATTACHED_SHADERS | Graphics.Rendering.Ombra.Backend |
| gl_BACK | Graphics.Rendering.Ombra.Backend |
| gl_BLEND | Graphics.Rendering.Ombra.Backend |
| gl_BLEND_COLOR | Graphics.Rendering.Ombra.Backend |
| gl_BLEND_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_BLEND_DST_RGB | Graphics.Rendering.Ombra.Backend |
| gl_BLEND_EQUATION | Graphics.Rendering.Ombra.Backend |
| gl_BLEND_EQUATION_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_BLEND_EQUATION_RGB | Graphics.Rendering.Ombra.Backend |
| gl_BLEND_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_BLEND_SRC_RGB | Graphics.Rendering.Ombra.Backend |
| gl_BLUE_BITS | Graphics.Rendering.Ombra.Backend |
| gl_BOOL | Graphics.Rendering.Ombra.Backend |
| gl_BOOL_VEC2 | Graphics.Rendering.Ombra.Backend |
| gl_BOOL_VEC3 | Graphics.Rendering.Ombra.Backend |
| gl_BOOL_VEC4 | Graphics.Rendering.Ombra.Backend |
| gl_BUFFER_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_BUFFER_USAGE | Graphics.Rendering.Ombra.Backend |
| gl_BYTE | Graphics.Rendering.Ombra.Backend |
| gl_CCW | Graphics.Rendering.Ombra.Backend |
| gl_CLAMP_TO_EDGE | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT0 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT1 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT10 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT11 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT12 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT13 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT14 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT15 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT2 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT3 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT4 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT5 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT6 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT7 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT8 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_ATTACHMENT9 | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
| gl_COLOR_WRITEMASK | Graphics.Rendering.Ombra.Backend |
| gl_COMPILE_STATUS | Graphics.Rendering.Ombra.Backend |
| gl_COMPRESSED_TEXTURE_FORMATS | Graphics.Rendering.Ombra.Backend |
| gl_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend |
| gl_CULL_FACE | Graphics.Rendering.Ombra.Backend |
| gl_CULL_FACE_MODE | Graphics.Rendering.Ombra.Backend |
| gl_CURRENT_PROGRAM | Graphics.Rendering.Ombra.Backend |
| gl_CURRENT_VERTEX_ATTRIB | Graphics.Rendering.Ombra.Backend |
| gl_CW | Graphics.Rendering.Ombra.Backend |
| gl_DECR | Graphics.Rendering.Ombra.Backend |
| gl_DECR_WRAP | Graphics.Rendering.Ombra.Backend |
| gl_DELETE_STATUS | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_BITS | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_COMPONENT | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_COMPONENT16 | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_FUNC | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_RANGE | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_STENCIL | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_TEST | Graphics.Rendering.Ombra.Backend |
| gl_DEPTH_WRITEMASK | Graphics.Rendering.Ombra.Backend |
| gl_DITHER | Graphics.Rendering.Ombra.Backend |
| gl_DONT_CARE | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER0 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER1 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER10 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER11 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER12 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER13 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER14 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER15 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER2 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER3 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER4 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER5 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER6 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER7 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER8 | Graphics.Rendering.Ombra.Backend |
| gl_DRAW_BUFFER9 | Graphics.Rendering.Ombra.Backend |
| gl_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_DST_COLOR | Graphics.Rendering.Ombra.Backend |
| gl_DYNAMIC_DRAW | Graphics.Rendering.Ombra.Backend |
| gl_ELEMENT_ARRAY_BUFFER | Graphics.Rendering.Ombra.Backend |
| gl_ELEMENT_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
| gl_EQUAL | Graphics.Rendering.Ombra.Backend |
| gl_FASTEST | Graphics.Rendering.Ombra.Backend |
| gl_FLOAT | Graphics.Rendering.Ombra.Backend |
| gl_FLOAT_MAT2 | Graphics.Rendering.Ombra.Backend |
| gl_FLOAT_MAT3 | Graphics.Rendering.Ombra.Backend |
| gl_FLOAT_MAT4 | Graphics.Rendering.Ombra.Backend |
| gl_FLOAT_VEC2 | Graphics.Rendering.Ombra.Backend |
| gl_FLOAT_VEC3 | Graphics.Rendering.Ombra.Backend |
| gl_FLOAT_VEC4 | Graphics.Rendering.Ombra.Backend |
| gl_FRAGMENT_SHADER | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_COMPLETE | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_INCOMPLETE_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_INCOMPLETE_DIMENSIONS | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
| gl_FRAMEBUFFER_UNSUPPORTED | Graphics.Rendering.Ombra.Backend |
| gl_FRONT | Graphics.Rendering.Ombra.Backend |
| gl_FRONT_AND_BACK | Graphics.Rendering.Ombra.Backend |
| gl_FRONT_FACE | Graphics.Rendering.Ombra.Backend |
| gl_FUNC_ADD | Graphics.Rendering.Ombra.Backend |
| gl_FUNC_REVERSE_SUBTRACT | Graphics.Rendering.Ombra.Backend |
| gl_FUNC_SUBTRACT | Graphics.Rendering.Ombra.Backend |
| gl_GENERATE_MIPMAP_HINT | Graphics.Rendering.Ombra.Backend |
| gl_GEQUAL | Graphics.Rendering.Ombra.Backend |
| gl_GREATER | Graphics.Rendering.Ombra.Backend |
| gl_GREEN_BITS | Graphics.Rendering.Ombra.Backend |
| gl_HIGH_FLOAT | Graphics.Rendering.Ombra.Backend |
| gl_HIGH_INT | Graphics.Rendering.Ombra.Backend |
| gl_INCR | Graphics.Rendering.Ombra.Backend |
| gl_INCR_WRAP | Graphics.Rendering.Ombra.Backend |
| gl_INT | Graphics.Rendering.Ombra.Backend |
| gl_INT_VEC2 | Graphics.Rendering.Ombra.Backend |
| gl_INT_VEC3 | Graphics.Rendering.Ombra.Backend |
| gl_INT_VEC4 | Graphics.Rendering.Ombra.Backend |
| gl_INVALID_ENUM | Graphics.Rendering.Ombra.Backend |
| gl_INVALID_FRAMEBUFFER_OPERATION | Graphics.Rendering.Ombra.Backend |
| gl_INVALID_OPERATION | Graphics.Rendering.Ombra.Backend |
| gl_INVALID_VALUE | Graphics.Rendering.Ombra.Backend |
| gl_INVERT | Graphics.Rendering.Ombra.Backend |
| gl_KEEP | Graphics.Rendering.Ombra.Backend |
| gl_LEQUAL | Graphics.Rendering.Ombra.Backend |
| gl_LESS | Graphics.Rendering.Ombra.Backend |
| gl_LINEAR | Graphics.Rendering.Ombra.Backend |
| gl_LINEAR_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend |
| gl_LINEAR_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend |
| gl_LINES | Graphics.Rendering.Ombra.Backend |
| gl_LINE_LOOP | Graphics.Rendering.Ombra.Backend |
| gl_LINE_STRIP | Graphics.Rendering.Ombra.Backend |
| gl_LINE_WIDTH | Graphics.Rendering.Ombra.Backend |
| gl_LINK_STATUS | Graphics.Rendering.Ombra.Backend |
| gl_LOW_FLOAT | Graphics.Rendering.Ombra.Backend |
| gl_LOW_INT | Graphics.Rendering.Ombra.Backend |
| gl_LUMINANCE | Graphics.Rendering.Ombra.Backend |
| gl_LUMINANCE_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_MAX_COLOR_ATTACHMENTS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_COMBINED_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_CUBE_MAP_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_MAX_DRAW_BUFFERS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_FRAGMENT_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_RENDERBUFFER_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_MAX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_TEXTURE_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_MAX_VARYING_VECTORS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_VERTEX_ATTRIBS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_VERTEX_TEXTURE_IMAGE_UNITS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_VERTEX_UNIFORM_VECTORS | Graphics.Rendering.Ombra.Backend |
| gl_MAX_VIEWPORT_DIMS | Graphics.Rendering.Ombra.Backend |
| gl_MEDIUM_FLOAT | Graphics.Rendering.Ombra.Backend |
| gl_MEDIUM_INT | Graphics.Rendering.Ombra.Backend |
| gl_MIRRORED_REPEAT | Graphics.Rendering.Ombra.Backend |
| gl_NEAREST | Graphics.Rendering.Ombra.Backend |
| gl_NEAREST_MIPMAP_LINEAR | Graphics.Rendering.Ombra.Backend |
| gl_NEAREST_MIPMAP_NEAREST | Graphics.Rendering.Ombra.Backend |
| gl_NEVER | Graphics.Rendering.Ombra.Backend |
| gl_NICEST | Graphics.Rendering.Ombra.Backend |
| gl_NONE | Graphics.Rendering.Ombra.Backend |
| gl_NOTEQUAL | Graphics.Rendering.Ombra.Backend |
| gl_NO_ERROR | Graphics.Rendering.Ombra.Backend |
| gl_ONE | Graphics.Rendering.Ombra.Backend |
| gl_ONE_MINUS_CONSTANT_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_ONE_MINUS_CONSTANT_COLOR | Graphics.Rendering.Ombra.Backend |
| gl_ONE_MINUS_DST_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_ONE_MINUS_DST_COLOR | Graphics.Rendering.Ombra.Backend |
| gl_ONE_MINUS_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_ONE_MINUS_SRC_COLOR | Graphics.Rendering.Ombra.Backend |
| gl_OUT_OF_MEMORY | Graphics.Rendering.Ombra.Backend |
| gl_PACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend |
| gl_POINTS | Graphics.Rendering.Ombra.Backend |
| gl_POLYGON_OFFSET_FACTOR | Graphics.Rendering.Ombra.Backend |
| gl_POLYGON_OFFSET_FILL | Graphics.Rendering.Ombra.Backend |
| gl_POLYGON_OFFSET_UNITS | Graphics.Rendering.Ombra.Backend |
| gl_RED_BITS | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_ALPHA_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_BLUE_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_DEPTH_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_GREEN_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_HEIGHT | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_INTERNAL_FORMAT | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_RED_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_STENCIL_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_RENDERBUFFER_WIDTH | Graphics.Rendering.Ombra.Backend |
| gl_RENDERER | Graphics.Rendering.Ombra.Backend |
| gl_REPEAT | Graphics.Rendering.Ombra.Backend |
| gl_REPLACE | Graphics.Rendering.Ombra.Backend |
| gl_RGB | Graphics.Rendering.Ombra.Backend |
| gl_RGB565 | Graphics.Rendering.Ombra.Backend |
| gl_RGB5_A1 | Graphics.Rendering.Ombra.Backend |
| gl_RGBA | Graphics.Rendering.Ombra.Backend |
| gl_RGBA32F | Graphics.Rendering.Ombra.Backend |
| gl_RGBA4 | Graphics.Rendering.Ombra.Backend |
| gl_SAMPLER_2D | Graphics.Rendering.Ombra.Backend |
| gl_SAMPLER_CUBE | Graphics.Rendering.Ombra.Backend |
| gl_SAMPLES | Graphics.Rendering.Ombra.Backend |
| gl_SAMPLE_ALPHA_TO_COVERAGE | Graphics.Rendering.Ombra.Backend |
| gl_SAMPLE_BUFFERS | Graphics.Rendering.Ombra.Backend |
| gl_SAMPLE_COVERAGE | Graphics.Rendering.Ombra.Backend |
| gl_SAMPLE_COVERAGE_INVERT | Graphics.Rendering.Ombra.Backend |
| gl_SAMPLE_COVERAGE_VALUE | Graphics.Rendering.Ombra.Backend |
| gl_SCISSOR_BOX | Graphics.Rendering.Ombra.Backend |
| gl_SCISSOR_TEST | Graphics.Rendering.Ombra.Backend |
| gl_SHADER_TYPE | Graphics.Rendering.Ombra.Backend |
| gl_SHADING_LANGUAGE_VERSION | Graphics.Rendering.Ombra.Backend |
| gl_SHORT | Graphics.Rendering.Ombra.Backend |
| gl_SRC_ALPHA | Graphics.Rendering.Ombra.Backend |
| gl_SRC_ALPHA_SATURATE | Graphics.Rendering.Ombra.Backend |
| gl_SRC_COLOR | Graphics.Rendering.Ombra.Backend |
| gl_STATIC_DRAW | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_ATTACHMENT | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BACK_FAIL | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BACK_FUNC | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BACK_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BACK_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BACK_REF | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BACK_VALUE_MASK | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BACK_WRITEMASK | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BITS | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_BUFFER_BIT | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_CLEAR_VALUE | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_FAIL | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_FUNC | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_INDEX | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_INDEX8 | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_PASS_DEPTH_FAIL | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_PASS_DEPTH_PASS | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_REF | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_TEST | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_VALUE_MASK | Graphics.Rendering.Ombra.Backend |
| gl_STENCIL_WRITEMASK | Graphics.Rendering.Ombra.Backend |
| gl_STREAM_DRAW | Graphics.Rendering.Ombra.Backend |
| gl_SUBPIXEL_BITS | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE0 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE1 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE10 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE11 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE12 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE13 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE14 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE15 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE16 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE17 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE18 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE19 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE2 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE20 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE21 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE22 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE23 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE24 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE25 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE26 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE27 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE28 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE29 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE3 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE30 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE31 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE4 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE5 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE6 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE7 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE8 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE9 | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_2D | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_BINDING_2D | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_BINDING_CUBE_MAP | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_CUBE_MAP | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_X | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Y | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_CUBE_MAP_NEGATIVE_Z | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_CUBE_MAP_POSITIVE_X | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Y | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_CUBE_MAP_POSITIVE_Z | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_MAG_FILTER | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_MIN_FILTER | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_WRAP_S | Graphics.Rendering.Ombra.Backend |
| gl_TEXTURE_WRAP_T | Graphics.Rendering.Ombra.Backend |
| gl_TRIANGLES | Graphics.Rendering.Ombra.Backend |
| gl_TRIANGLE_FAN | Graphics.Rendering.Ombra.Backend |
| gl_TRIANGLE_STRIP | Graphics.Rendering.Ombra.Backend |
| gl_UNPACK_ALIGNMENT | Graphics.Rendering.Ombra.Backend |
| gl_UNSIGNED_BYTE | Graphics.Rendering.Ombra.Backend |
| gl_UNSIGNED_INT | Graphics.Rendering.Ombra.Backend |
| gl_UNSIGNED_INT_24_8 | Graphics.Rendering.Ombra.Backend |
| gl_UNSIGNED_SHORT | Graphics.Rendering.Ombra.Backend |
| gl_UNSIGNED_SHORT_4_4_4_4 | Graphics.Rendering.Ombra.Backend |
| gl_UNSIGNED_SHORT_5_5_5_1 | Graphics.Rendering.Ombra.Backend |
| gl_UNSIGNED_SHORT_5_6_5 | Graphics.Rendering.Ombra.Backend |
| gl_VALIDATE_STATUS | Graphics.Rendering.Ombra.Backend |
| gl_VENDOR | Graphics.Rendering.Ombra.Backend |
| gl_VERSION | Graphics.Rendering.Ombra.Backend |
| gl_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING | Graphics.Rendering.Ombra.Backend |
| gl_VERTEX_ATTRIB_ARRAY_ENABLED | Graphics.Rendering.Ombra.Backend |
| gl_VERTEX_ATTRIB_ARRAY_NORMALIZED | Graphics.Rendering.Ombra.Backend |
| gl_VERTEX_ATTRIB_ARRAY_POINTER | Graphics.Rendering.Ombra.Backend |
| gl_VERTEX_ATTRIB_ARRAY_SIZE | Graphics.Rendering.Ombra.Backend |
| gl_VERTEX_ATTRIB_ARRAY_STRIDE | Graphics.Rendering.Ombra.Backend |
| gl_VERTEX_ATTRIB_ARRAY_TYPE | Graphics.Rendering.Ombra.Backend |
| gl_VERTEX_SHADER | Graphics.Rendering.Ombra.Backend |
| gl_VIEWPORT | Graphics.Rendering.Ombra.Backend |
| gl_ZERO | Graphics.Rendering.Ombra.Backend |
| GMat2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GMat3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GMat4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| Greater | Graphics.Rendering.Ombra.Stencil |
| GreaterOrEqual | Graphics.Rendering.Ombra.Stencil |
| greaterThan | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| greaterThanEqual | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| green | Graphics.Rendering.Ombra.Color, Graphics.Rendering.Ombra |
| guardedB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GVec2 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GVec3 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| GVec4 | |
| 1 (Type/Class) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| 2 (Data Constructor) | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |