Index - N
| Nearest | Graphics.Rendering.Ombra.Texture, Graphics.Rendering.Ombra |
| negateV | Graphics.Rendering.Ombra.Vector |
| Never | Graphics.Rendering.Ombra.Stencil |
| newFloat32Array | Graphics.Rendering.Ombra.Backend |
| newUInt16Array | Graphics.Rendering.Ombra.Backend |
| newUInt8Array | Graphics.Rendering.Ombra.Backend |
| NFloats | Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| noBuffer | Graphics.Rendering.Ombra.Backend |
| noFloat32Array | Graphics.Rendering.Ombra.Backend |
| noFramebuffer | Graphics.Rendering.Ombra.Backend |
| normal | Graphics.Rendering.Ombra.Vector |
| normalized | Graphics.Rendering.Ombra.Vector |
| normalVec | Graphics.Rendering.Ombra.Vector |
| notB | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| notBV | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| NotEqual | Graphics.Rendering.Ombra.Stencil |
| notEqual | Graphics.Rendering.Ombra.Shader.Language, Graphics.Rendering.Ombra.Shader, Graphics.Rendering.Ombra |
| noTexture | Graphics.Rendering.Ombra.Backend |
| noUInt8Array | Graphics.Rendering.Ombra.Backend |
| noVAO | Graphics.Rendering.Ombra.Backend |
| nullGLPtr | Graphics.Rendering.Ombra.Backend |