spice-0.1.0.2: An FRP-based game engine written in Haskell.

Safe HaskellNone
LanguageHaskell2010

FRP.Spice.Engine

Description

This module handles starting the engine. This is done via the use of the startEngine function.

Synopsis

Documentation

startEngine :: Game a => WindowConfig -> a -> IO () Source

Starting the spice engine with the parameters prescribed in the WindowConfig. It updates and renders the Game automatically so all you need to to is set up the WindowConfig and make a datatype with an instance of Game.