flipNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
frobeniusNorm | Data.Vect.Floating.Base, Data.Vect.Floating |
fromNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
fromNormalRadius | Data.Vect.Floating.Base, Data.Vect.Floating |
fromOrtho | Data.Vect.Floating.Base, Data.Vect.Floating |
fromProjective | Data.Vect.Floating.Base, Data.Vect.Floating |
fromQ | Data.Vect.Floating.Util.Quaternion |
fromU | Data.Vect.Floating.Util.Quaternion |
fromU' | Data.Vect.Floating.Util.Quaternion |