neg | Data.Vect.Floating.Base, Data.Vect.Floating |
negQ | Data.Vect.Floating.Util.Quaternion |
negU | Data.Vect.Floating.Util.Quaternion |
norm | Data.Vect.Floating.Base, Data.Vect.Floating |
Normal2 | Data.Vect.Floating.Base, Data.Vect.Floating |
Normal3 | Data.Vect.Floating.Base, Data.Vect.Floating |
Normal4 | Data.Vect.Floating.Base, Data.Vect.Floating |
normalize | Data.Vect.Floating.Base, Data.Vect.Floating |
normalizeQ | Data.Vect.Floating.Util.Quaternion |
normalizeU | Data.Vect.Floating.Util.Quaternion |
normsqr | Data.Vect.Floating.Base, Data.Vect.Floating |