Index - R
| radiansPerSample | Vivid.UGens.Info, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| radius_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Ramp | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| ramp | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Rand | |
| 1 (Type/Class) | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| 2 (Data Constructor) | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| rand | Vivid.UGens.Random, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Rand2 | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Random | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| random | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| RandomGen | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| randomIO | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| randomR | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| randomRIO | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| randomRs | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| randoms | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| RandRange | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| RandT | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| rateVariation_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| rate_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| RatioMIDI | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| ratio_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Recip | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| recLevel_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| recordBuf | Vivid.UGens.Buffer, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| recordBufPoly | Vivid.UGens.Buffer, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| RectWindow | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| relaxSecs_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| relaxTime_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| release | Vivid.Actions, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| releaseIn | Vivid.Actions, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| releaseSecs_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| releaseTime_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| repeats_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| replaceOut | Vivid.UGens.InOut, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| replicateM | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| replicateM_ | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| reps_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| resetPos_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| reset_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| resonz | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| return | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| revTime_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| revtime_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| rhpf | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Ring1 | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Ring2 | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Ring3 | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Ring4 | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| ringz | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| rlpf | Vivid.UGens.Filters.Linear, Vivid.UGens.Filters, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| roomSize_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| roomsize_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| room_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| root_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| Round | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| RoundUp | Vivid.SynthDef, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| rq_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| rs_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| runNRT | Vivid.Actions.NRT, Vivid.Actions, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| runRand | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| runRandT | Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid | 
| run_ | Vivid.UGens.Args, Vivid.UGens, Vivid.NoPluginsNoGlobalState, Vivid.NoPlugins, Vivid.NoGlobalState, Vivid |