Cartesian: Coordinate systems

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Versions [RSS] 0.1.0.0, 0.1.0.1, 0.2.0.0, 0.2.1.0, 0.5.0.0, 0.6.0.0
Dependencies base (>=4 && <5), lens (<=4.14), linear, template-haskell [details]
License MIT
Author Jonatan H Sundqvist
Maintainer jonatanhsundqvist@gmail.com
Category Math
Uploaded by SwiftsNamesake at 2016-10-10T14:14:46Z
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Reverse Dependencies 1 direct, 2 indirect [details]
Downloads 4095 total (14 in the last 30 days)
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Status Docs uploaded by user [build log]
Last success reported on 2016-10-24 [all 10 reports]

Readme for Cartesian-0.6.0.0

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Cartesian

Functions and types for working with three-dimensional coordinate systems.

For now, all functions assume a coordinate system where right is +X, up is +Y and forwards is +Z, unless otherwise stated.

Contributors

Jonatan H Sundqvist

TODO

  • Use typeclass for Vectors (would save a lot of boilerplate) -- [ ] Replace 'Vector' with more specific classes, depending on the use case -- [ ] Perhaps 'Vector' could be an alias for types that support all vector ops

  • Allow functions to operate on any Vector-like type (including eg. Complex) (cf. the Vector-typeclass)

  • Consistent naming scheme (eg. use Vector(2D|3D) or just Vector for both types)

  • Decide on a public API (right now, exports are a mess)