GenerateMipmap | Graphics.Rendering.OGL.GL.Hints, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
generateMipmap | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GenerateTextureCoordinates | Graphics.Rendering.OGL.GLU.Quadrics, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
genLists | Graphics.Rendering.OGL.GL.DisplayLists, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
genObjectNames | Graphics.Rendering.OGL.GL.BufferObjects, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Gequal | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GequalR | Graphics.Rendering.OGL.GL.Texturing.Parameters, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
get | Graphics.Rendering.OGL.GL.StateVar, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getColorTable | Graphics.Rendering.OGL.GL.PixelRectangles.ColorTable, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getCompressedTexImage | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getConvolutionFilter1D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getConvolutionFilter2D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getFeedbackTokens | Graphics.Rendering.OGL.GL.Feedback, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getHistogram | Graphics.Rendering.OGL.GL.PixelRectangles.Histogram, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getHitRecords | Graphics.Rendering.OGL.GL.Selection, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getIO | Graphics.Rendering.OGL.GL.StateVar, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getMap1Components | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getMap2Components | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getMatrixComponents | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getMinmax | Graphics.Rendering.OGL.GL.PixelRectangles.Minmax, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getPixelMapComponents | Graphics.Rendering.OGL.GL.PixelRectangles.PixelMap, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getPolygonStippleComponents | Graphics.Rendering.OGL.GL.Polygons, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getSeparableFilter2D | Graphics.Rendering.OGL.GL.PixelRectangles.Convolution, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GettableStateVar | Graphics.Rendering.OGL.GL.StateVar, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
getTexImage | Graphics.Rendering.OGL.GL.Texturing.Specification, Graphics.Rendering.OGL.GL.Texturing, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GL | |
1 (Type/Class) | Graphics.Rendering.OGL.Monad, Graphics.Rendering.OGL |
2 (Data Constructor) | Graphics.Rendering.OGL.Monad, Graphics.Rendering.OGL |
GLbitfield | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLboolean | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLbyte | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLchar | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLclampd | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLclampf | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLdouble | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLenum | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
glExtensions | Graphics.Rendering.OGL.GL.StringQueries, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLfloat | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLint | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLintptr | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLmap1 | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLmap2 | Graphics.Rendering.OGL.GL.Evaluators, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLmatrix | Graphics.Rendering.OGL.GL.CoordTrans, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLpixelmap | Graphics.Rendering.OGL.GL.PixelRectangles.PixelMap, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLpolygonstipple | Graphics.Rendering.OGL.GL.Polygons, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLshort | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLsizei | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLsizeiptr | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLubyte | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
gluExtensions | Graphics.Rendering.OGL.GLU.Initialization, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
GLuint | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GLushort | Graphics.Rendering.OGL.GL.BasicTypes, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
gluVersion | Graphics.Rendering.OGL.GLU.Initialization, Graphics.Rendering.OGL.GLU, Graphics.Rendering.OGL |
glVersion | Graphics.Rendering.OGL.GL.StringQueries, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Greater | Graphics.Rendering.OGL.GL.PerFragment, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
Green | Graphics.Rendering.OGL.GL.PixelRectangles.Rasterization, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |
GToG | Graphics.Rendering.OGL.GL.PixelRectangles.PixelMap, Graphics.Rendering.OGL.GL.PixelRectangles, Graphics.Rendering.OGL.GL, Graphics.Rendering.OGL |