The OpenVG package

[Tags: bsd3, library]

A Haskell binding for the OpenVG vector graphics API version 1.0.1 specifically the ShivaVG-0.2.1 implementation.

This version (0.3.0) is NOT compatible with the Haskell Platform - it uses the split OpenGL packages (RAW, Tensor, etc.).

Changelog 0.2.1 to 0.3.0 Changes to use the split OpenGL packages, added type coercions in the Size data type (these might not be ideal).

0.2 to 0.2.1 .cabal file upper bounds for OpenGL and GLUT, and Windows installation instructions updated.


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Properties

Versions0.1, 0.2, 0.2.1, 0.3.0, 0.4.0, 0.5.0, 0.6.0, 0.7.0
Change logNone available
Dependenciesbase (<5), GLUT (==2.2.*), OpenGL (==2.4.*), OpenGLRaw (>=1.1.0.1 && <2), StateVar (>=1.0.0.0 && <2) [details]
LicenseBSD3
CopyrightStephen Tetley <stephen.tetley@gmail.com>
MaintainerStephen Tetley <stephen.tetley@gmail.com>
Stabilityexperimental
CategoryGraphics
Home pagehttp://code.google.com/p/copperbox/
UploadedThu Dec 10 18:32:35 UTC 2009 by StephenTetley
DistributionsNixOS:0.7.0
Downloads1470 total (44 in last 30 days)
Votes
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StatusDocs not available [build log]
All reported builds failed as of 2015-05-22 [all 2 reports]

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For package maintainers and hackage trustees

Readme for OpenVG-0.3.0

Haskell bindings to ShivaVG (OpenVG implementation).

Haskell OpenVG 0.1 binds to ShivaVG-0.2.0
Haskell OpenVG 0.2 binds to ShivaVG-0.2.1
Haskell OpenVG 0.2.1 binds to ShivaVG-0.2.1
Haskell OpenVG 0.3.0 binds to ShiaVG-0.2.1

I've tested the bindings on both Windows XP (MinGW/Msys) 
and MacOSX Leopard.

On MacOSX both the 0.2 and 0.1 bindings seem work on 
their respective libraries.

On Windows I've not been able to get the 0.3.0 bindings to 
work (yet), 0.2.1 is preferred...



OTHER PROBLEMS:

MacOSX - runhaskell / GHCi freeze the shell when you try to run
the example TestVgu.hs. You will have to compile it first.

Windows - running the test through GHCi kills the GHCi session
when you close the display window. Its better to run through 
runhaskell.

Shiva-VG (the C Library) should install quite easily on MacOSX - 
I installed it with the usual `configure`, `make` % `make install`.
I would imagine Linux is easy too. Windows isn't at all easy - but
there are instructions in the file `InstallWindows.txt`.


On all platforms you will need OpenGL and GLUT and the Haskell
bindings to OpenGL and GLUT installed and working.