The OpenVG package

[Tags: bsd3, library]

A Haskell binding for the OpenVG vector graphics API version 1.0.1, specifically the ShivaVG-0.2.1 implementation.

This version (0.5.0) is NOT compatible with the Haskell Platform (2009.2.0.2) - it uses the split OpenGL packages (RAW, StateVar, etc.).

** WARNING - major changes to previous version. Also significant changes likely in next revision. **.

Changelog 0.4.0 to 0.5.0

0.3.0 to 0.4.0

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Versions0.1, 0.2, 0.2.1, 0.3.0, 0.4.0, 0.5.0, 0.6.0, 0.7.0
Change logChanges
Dependenciesbase (<5), GLUT (==2.2.*), OpenGL (==2.4.*), OpenGLRaw (>= && <2), OpenVGRaw (>=0.1.0), StateVar (>= && <2), Tensor (>= && <2) [details]
CopyrightStephen Tetley <>
MaintainerStephen Tetley <>
Home page
UploadedSat Jan 16 19:57:34 UTC 2010 by StephenTetley
Downloads1706 total (40 in last 30 days)
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StatusDocs not available [build log]
All reported builds failed as of 2015-11-14 [all 5 reports]



Maintainers' corner

For package maintainers and hackage trustees

Readme for OpenVG-0.5.0

Haskell bindings to ShivaVG (OpenVG implementation).

Haskell OpenVG 0.1 binds to ShivaVG-0.2.0
Haskell OpenVG 0.2 binds to ShivaVG-0.2.1
Haskell OpenVG 0.2.1 binds to ShivaVG-0.2.1
Haskell OpenVG 0.3.0 binds to ShiaVG-0.2.1 
(thanks to Stefan Kirsten for the patches).
Haskell OpenVG 0.4.0 binds to ShivaVG-0.2.1

I've tested the bindings on both Windows XP (MinGW/Msys) 
and MacOSX Leopard.

On MacOSX both the 0.2 and 0.1 bindings seem work on 
their respective libraries.

On Windows the version 0.4.0 bindings now work, though please 
make sure your Haskell OpenGL binding works first before trying 
the OpenVG binding.


MacOSX - runhaskell / GHCi freeze the shell when you try to run
the example TestVgu.hs. You will have to compile it first.

Windows - running the test through GHCi kills the GHCi session
when you close the display window. Its better to run through 

Shiva-VG (the C Library) should install quite easily on MacOSX - 
I installed it with the usual `configure`, `make` % `make install`.
I would imagine Linux is easy too. Windows isn't at all easy - but
there are instructions in the file `InstallWindows.txt`.

On all platforms you will need OpenGL and GLUT and the Haskell
bindings to OpenGL and GLUT installed and working.