The OpenVG package

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A Haskell binding for the OpenVG vector graphics API version 1.0.1, specifically the ShivaVG-0.2.1 implementation.

This version (0.7.0) should be compatible with the Haskell Platform (2013.2.0.0).

** WARNING - large parts of the API (particular the Paths module) are untested and may be revised in future. **.

Changelog

  1. 6.0 to 0.7.0

  1. 5.0 to 0.6.0


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Properties

Versions0.1, 0.2, 0.2.1, 0.3.0, 0.4.0, 0.5.0, 0.6.0, 0.7.0, 0.7.0
Change logChanges
Dependenciesbase (<5), GLUT (>=2.4), OpenGL (>=2.8), OpenGLRaw (>=1.3), OpenVGRaw (>=0.4.0) [details]
LicenseBSD3
CopyrightStephen Tetley <stephen.tetley@gmail.com>
MaintainerStephen Tetley <stephen.tetley@gmail.com>
CategoryGraphics
Home pagehttp://code.google.com/p/copperbox/
UploadedWed Jan 1 17:06:34 UTC 2014 by StephenTetley

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Readme for OpenVG-0.7.0

[back to package description]
Haskell bindings to ShivaVG (OpenVG implementation).

Haskell OpenVG 0.1 binds to ShivaVG-0.2.0
Haskell OpenVG 0.2 binds to ShivaVG-0.2.1
Haskell OpenVG 0.2.1 binds to ShivaVG-0.2.1
Haskell OpenVG 0.3.0 binds to ShiaVG-0.2.1 
(thanks to Stefan Kirsten for the patches).
Haskell OpenVG 0.4.0 binds to ShivaVG-0.2.1


I've tested the bindings on both Windows XP (MinGW/Msys) 
and MacOSX Leopard.

On MacOSX both the 0.2 and 0.1 bindings seem work on 
their respective libraries.

On Windows the version 0.4.0 bindings now work, though please 
make sure your Haskell OpenGL binding works first before trying 
the OpenVG binding.



OTHER PROBLEMS:

MacOSX - runhaskell / GHCi freeze the shell when you try to run
the example TestVgu.hs. You will have to compile it first.

Windows - running the test through GHCi kills the GHCi session
when you close the display window. It's better to run through 
runhaskell.

Shiva-VG (the C Library) should install quite easily on MacOSX - 
I installed it with the usual `configure`, `make` & 
`make install`. I would imagine Linux is easy too. Windows isn't 
all that easy - but there are instructions in the file 
`InstallWindows.txt`.


On all platforms you will need OpenGL and GLUT and the Haskell
bindings to OpenGL and GLUT installed and working, these are
part of the Platform.