The sdl2 package

[Tags:bsd3, library]

This package contains bindings to the SDL 2 library, in both high- and low-level forms:

The SDL namespace contains high-level bindings, where enumerations are split into sum types, and we perform automatic error-checking.

The SDL.Raw namespace contains an almost 1-1 translation of the C API into Haskell FFI calls. As such, this does not contain sum types nor error checking. Thus this namespace is suitable for building your own abstraction over SDL, but is not recommended for day-to-day programming.

Properties

Versions 1.0.0, 1.0.1, 1.0.2, 1.1.0, 1.1.1, 1.1.2, 1.1.3, 1.2.0, 1.3.0, 1.3.1, 2.0.0, 2.1.0, 2.1.1, 2.1.2, 2.1.2.1, 2.1.3
Change log ChangeLog.md
Dependencies base (>=4.7 && <5), bytestring (>=0.10.4.0 && <0.11), exceptions (>=0.4 && <0.9), linear (>=1.10.1.2 && <1.21), OpenGL, sdl2, StateVar (>=1.1.0.0 && <1.2), text (>=1.1.0.0 && <1.3), transformers (>=0.2 && <0.6), vector (>=0.10.9.0 && <0.12) [details]
License BSD3
Copyright Copyright © 2013, 2014 Gabríel Arthúr Pétursson
Author Gabríel Arthúr Pétursson, Oliver Charles
Maintainer gabriel@system.is, ollie@ocharles.org.uk
Stability Unknown
Category Graphics
Source repository head: git clone https://github.com/haskell-game/sdl2.git
Uploaded Tue Sep 6 11:38:25 UTC 2016 by tejon
Distributions LTSHaskell:2.1.3, NixOS:2.1.3, Stackage:2.1.3, Tumbleweed:2.1.2.1
Downloads 5826 total (57 in the last 30 days)
Votes
4 []
Status Docs available [build log]
Last success reported on 2016-09-06 [all 1 reports]

Modules

[Index]

Flags

NameDescriptionDefaultType
examplesBuild examples (except opengl-example)DisabledAutomatic
opengl-exampleBuild opengl-exampleDisabledAutomatic
no-linearDo not depend on 'linear' libraryDisabledManual

Use -f <flag> to enable a flag, or -f -<flag> to disable that flag. More info

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