Index - D
| destroyGameObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| destroyObject | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| destroyObjects | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| disableGameFlags | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| disableMapDrawing | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| disableObjectsDrawing | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| disableObjectsMoving | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| display | Graphics.UI.Fungen.Display, Graphics.UI.Fungen | 
| drawAllObjects | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| drawGameMap | Graphics.UI.Fungen.Map, Graphics.UI.Fungen | 
| drawGameObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| drawGameObjects | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| drawMap | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| drawObject | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| dropGLsizei | Graphics.UI.Fungen.Util, Graphics.UI.Fungen |