Index - S
| searchGameObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| searchObjectManager | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen | 
| setCurrentMapIndex | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setGameAttribute | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setGameFlags | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setGameState | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectAsleep | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectAttribute | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectCurrentPicture | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectManagers | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectPosition | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setObjectSpeed | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| setRefresh | Graphics.UI.Fungen.Timer, Graphics.UI.Fungen | 
| shiftLeft | Graphics.UI.Fungen.Util, Graphics.UI.Fungen | 
| showFPS | Graphics.UI.Fungen.Game, Graphics.UI.Fungen | 
| SpecialKey | |
| 1 (Type/Class) | Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| 2 (Data Constructor) | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| StillDown | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen | 
| StillDownHandler | Graphics.UI.Fungen.UserInput |