Index - S
| searchGameObject | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen |
| searchObjectManager | Graphics.UI.Fungen.Objects, Graphics.UI.Fungen |
| setCurrentMapIndex | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setGameAttribute | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setGameFlags | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setGameState | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setObjectAsleep | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setObjectAttribute | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setObjectCurrentPicture | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setObjectManagers | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setObjectPosition | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setObjectSpeed | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| setRefresh | Graphics.UI.Fungen.Timer, Graphics.UI.Fungen |
| shiftLeft | Graphics.UI.Fungen.Util, Graphics.UI.Fungen |
| showFPS | Graphics.UI.Fungen.Game, Graphics.UI.Fungen |
| SpecialKey | |
| 1 (Type/Class) | Graphics.UI.Fungen.Input, Graphics.UI.Fungen |
| 2 (Data Constructor) | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen |
| StillDown | Graphics.UI.Fungen.UserInput, Graphics.UI.Fungen.Input, Graphics.UI.Fungen |
| StillDownHandler | Graphics.UI.Fungen.UserInput |