| Ability | Game.LambdaHack.Ability |
| abort | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| abortIfWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| abortWith | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| acanDo | Game.LambdaHack.Content.ActorKind |
| acAttr | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| Accept | Game.LambdaHack.Command |
| acceptCurrent | Game.LambdaHack.ItemAction |
| accessible | Game.LambdaHack.Level |
| acChar | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| acolor | Game.LambdaHack.Content.ActorKind |
| Action | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| ActionFrame | Game.LambdaHack.Action.ActionLift, Game.LambdaHack.Action |
| ActionFun | Game.LambdaHack.Action.ActionLift |
| Actor | |
| 1 (Type/Class) | Game.LambdaHack.Actor |
| 2 (Data Constructor) | Game.LambdaHack.Actor |
| actorAttackActor | Game.LambdaHack.Actions |
| ActorDict | Game.LambdaHack.Level |
| ActorId | Game.LambdaHack.Actor |
| ActorKind | |
| 1 (Type/Class) | Game.LambdaHack.Content.ActorKind |
| 2 (Data Constructor) | Game.LambdaHack.Content.ActorKind |
| actorOpenDoor | Game.LambdaHack.Actions |
| actorPickupItem | Game.LambdaHack.ItemAction |
| actorReachesActor | Game.LambdaHack.Perception |
| actorReachesLoc | Game.LambdaHack.Perception |
| actorRunActor | Game.LambdaHack.Actions |
| actorSeesActor | Game.LambdaHack.Perception |
| actorSpeed | Game.LambdaHack.Actor |
| actorVerb | Game.LambdaHack.Grammar |
| actorVerbActor | Game.LambdaHack.Grammar |
| actorVerbExtraItem | Game.LambdaHack.Grammar |
| actorVerbItem | Game.LambdaHack.Grammar |
| addHero | Game.LambdaHack.ActorState |
| addHp | Game.LambdaHack.Actor |
| addHull | Game.LambdaHack.FOV.Common |
| addIndefinite | Game.LambdaHack.Grammar |
| addMonster | Game.LambdaHack.ActorState |
| addMsg | Game.LambdaHack.Msg |
| addProjectile | Game.LambdaHack.ActorState |
| addReport | Game.LambdaHack.Msg |
| addSmell | Game.LambdaHack.Actions |
| adjacent | Game.LambdaHack.Point |
| adjust | Game.LambdaHack.Dungeon |
| afreq | Game.LambdaHack.Content.ActorKind |
| ahp | Game.LambdaHack.Content.ActorKind |
| aiq | Game.LambdaHack.Content.ActorKind |
| allB | Game.LambdaHack.Utils.Assert |
| allHeroesAnyLevel | Game.LambdaHack.ActorState |
| allObjectsName | Game.LambdaHack.ItemAction |
| aname | Game.LambdaHack.Content.ActorKind |
| animate | Game.LambdaHack.Draw |
| Animation | Game.LambdaHack.Animation |
| appDataDir | Game.LambdaHack.Action.ConfigIO |
| Apply | Game.LambdaHack.Command |
| applyGroupItem | Game.LambdaHack.ItemAction |
| ApplyPerfume | Game.LambdaHack.Effect |
| Area | Game.LambdaHack.Area |
| aregen | Game.LambdaHack.Content.ActorKind |
| Array | Game.LambdaHack.Kind |
| array | Game.LambdaHack.Kind |
| Ascend | Game.LambdaHack.Effect |
| Ascendable | Game.LambdaHack.Feature |
| asight | Game.LambdaHack.Content.ActorKind |
| asmell | Game.LambdaHack.Content.ActorKind |
| aspeed | Game.LambdaHack.Content.ActorKind |
| assert | Game.LambdaHack.Utils.Assert |
| assignLetter | Game.LambdaHack.Item |
| asymbol | Game.LambdaHack.Content.ActorKind |
| at | Game.LambdaHack.Level |
| atI | Game.LambdaHack.Level |
| Attr | |
| 1 (Type/Class) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| 2 (Data Constructor) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| AttrChar | |
| 1 (Type/Class) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| 2 (Data Constructor) | Game.LambdaHack.Color, Game.LambdaHack.Animation |
| Aura | Game.LambdaHack.Feature |
| avalidate | Game.LambdaHack.Content.ActorKind |