Index - N
| nameFrequency | Game.LambdaHack.Common.Frequency |
| nearbyFreePoints | Game.LambdaHack.Common.ActorState |
| neg | Game.LambdaHack.Common.Vector |
| Neutral | Game.LambdaHack.Common.Faction |
| newItem | Game.LambdaHack.Server.ItemRev |
| newLQueue | Game.LambdaHack.Common.LQueue |
| NoActor | Game.LambdaHack.Common.Feature |
| NoChangeDunLeader | Game.LambdaHack.Common.Request |
| NoChangeLvlLeader | Game.LambdaHack.Common.Request |
| NoEffect | Game.LambdaHack.Common.Effect |
| NoItem | Game.LambdaHack.Common.Feature |
| NoModifier | Game.LambdaHack.Client.Key |
| noRemoteHumanCmd | Game.LambdaHack.Client.UI.HumanCmd |
| normalLevelBound | Game.LambdaHack.Common.Misc |
| noRunWithMulti | Game.LambdaHack.Common.Faction |
| nUI | Game.LambdaHack.Common.MonadStateRead |
| nullFreq | Game.LambdaHack.Common.Frequency |
| nullLQueue | Game.LambdaHack.Common.LQueue |
| nullPer | Game.LambdaHack.Common.Perception |
| nullReport | Game.LambdaHack.Common.Msg |
| nullStartup | Game.LambdaHack.Client.UI.Frontend.Chosen |
| nullStrategy | Game.LambdaHack.Client.AI.Strategy |