| sacounter | Game.LambdaHack.Server.State |
| sactorD | Game.LambdaHack.Common.State |
| sallClear | Game.LambdaHack.Server.State |
| sallTime | Game.LambdaHack.Server.State |
| sautomateAll | Game.LambdaHack.Server.State |
| saveChanClient | Game.LambdaHack.Client.MonadClient |
| saveChanServer | Game.LambdaHack.Server.MonadServer |
| saveClient | Game.LambdaHack.Client.MonadClient |
| saveName | |
| 1 (Function) | Game.LambdaHack.Client.MonadClient |
| 2 (Function) | Game.LambdaHack.Server.MonadServer |
| saveServer | Game.LambdaHack.Server.MonadServer |
| saveToChan | Game.LambdaHack.Common.Save |
| sbenchmark | Game.LambdaHack.Common.ClientOptions |
| sbfsD | Game.LambdaHack.Client.State |
| sbinding | Game.LambdaHack.Client.UI.MonadClientUI |
| SBump | Game.LambdaHack.Server.Fov.Shadow |
| scaleFreq | Game.LambdaHack.Common.Frequency |
| scaleSkills | Game.LambdaHack.Common.Ability |
| scan | |
| 1 (Function) | Game.LambdaHack.Server.Fov.Shadow |
| 2 (Function) | Game.LambdaHack.Server.Fov.Digital |
| 3 (Function) | Game.LambdaHack.Server.Fov.Permissive |
| schanF | Game.LambdaHack.Client.UI.MonadClientUI |
| sconfig | Game.LambdaHack.Client.UI.MonadClientUI |
| scops | Game.LambdaHack.Common.State |
| ScoreRecord | Game.LambdaHack.Common.HighScore |
| ScoreTable | Game.LambdaHack.Common.HighScore |
| scoreToSlideshow | Game.LambdaHack.Client.UI.MonadClientUI |
| ScreenLine | Game.LambdaHack.Common.Msg |
| scurDifficulty | Game.LambdaHack.Client.State |
| scursor | Game.LambdaHack.Client.State |
| sdbgMsgCli | Game.LambdaHack.Common.ClientOptions |
| sdbgMsgSer | Game.LambdaHack.Server.State |
| sdebugCli | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| sdebugNxt | Game.LambdaHack.Server.State |
| sdebugSer | Game.LambdaHack.Server.State |
| sdifficultyCli | Game.LambdaHack.Common.ClientOptions |
| sdifficultySer | Game.LambdaHack.Server.State |
| sdiscoEffect | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| sdiscoKind | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| sdiscoKindRev | Game.LambdaHack.Server.State |
| sdisplayed | Game.LambdaHack.Client.State |
| sdumpInitRngs | Game.LambdaHack.Server.State |
| sdungeon | Game.LambdaHack.Common.State |
| sdungeonRng | Game.LambdaHack.Server.State |
| seedToAspectsEffects | Game.LambdaHack.Common.Item |
| seenAtomicCli | Game.LambdaHack.Atomic.PosAtomicRead, Game.LambdaHack.Atomic |
| seenAtomicSer | Game.LambdaHack.Atomic.PosAtomicRead |
| SelectActor | Game.LambdaHack.Client.UI.HumanCmd |
| selectActorHuman | Game.LambdaHack.Client.UI.HandleHumanLocalClient |
| SelectNone | Game.LambdaHack.Client.UI.HumanCmd |
| selectNoneHuman | Game.LambdaHack.Client.UI.HandleHumanLocalClient |
| SendFlying | Game.LambdaHack.Common.Effect |
| sendPingAI | Game.LambdaHack.Server.ProtocolServer |
| sendPingUI | Game.LambdaHack.Server.ProtocolServer |
| sendQueryAI | Game.LambdaHack.Server.ProtocolServer |
| sendQueryUI | Game.LambdaHack.Server.ProtocolServer |
| sendRequest | Game.LambdaHack.Client.ProtocolClient |
| sendUpdateAI | Game.LambdaHack.Server.ProtocolServer |
| sendUpdateUI | Game.LambdaHack.Server.ProtocolServer |
| seps | Game.LambdaHack.Client.State |
| SerImplementation | Game.LambdaHack.SampleImplementation.SampleMonadServer |
| serverDiscos | Game.LambdaHack.Server.ItemRev |
| serverSaveName | Game.LambdaHack.Common.Misc |
| sescMVar | |
| 1 (Function) | Game.LambdaHack.Client.UI.Frontend.Std |
| 2 (Function) | Game.LambdaHack.Client.UI.MonadClientUI |
| SessionUI | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.MonadClientUI, Game.LambdaHack.Client.UI |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.MonadClientUI |
| setFreq | Game.LambdaHack.Common.Frequency |
| sexplored | Game.LambdaHack.Client.State |
| sfactionD | Game.LambdaHack.Common.State |
| sfBlank | Game.LambdaHack.Client.UI.Animation |
| sfBottom | Game.LambdaHack.Client.UI.Animation |
| sflavour | Game.LambdaHack.Server.State |
| sfLevel | Game.LambdaHack.Client.UI.Animation |
| sfont | Game.LambdaHack.Common.ClientOptions |
| sfovMode | Game.LambdaHack.Server.State |
| sfper | Game.LambdaHack.Client.State |
| sfrontendNull | Game.LambdaHack.Common.ClientOptions |
| sfrontendStd | Game.LambdaHack.Common.ClientOptions |
| sfTop | Game.LambdaHack.Client.UI.Animation |
| SfxActivate | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxActorStart | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxAtomic | |
| 1 (Type/Class) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| 2 (Data Constructor) | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxCatch | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxCheck | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxEffect | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxMsgAll | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxMsgFid | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxProject | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxRecoil | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxShun | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxStrike | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| SfxTrigger | Game.LambdaHack.Atomic.CmdAtomic, Game.LambdaHack.Atomic |
| sgameMode | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| sgstart | Game.LambdaHack.Server.State |
| Shadow | Game.LambdaHack.Content.RuleKind |
| sharedAllOwned | Game.LambdaHack.Common.ActorState |
| sharedAllOwnedFid | Game.LambdaHack.Common.ActorState |
| sheroNames | Game.LambdaHack.Server.State |
| shift | Game.LambdaHack.Common.Vector |
| shiftBounded | Game.LambdaHack.Common.Vector |
| shigh | Game.LambdaHack.Common.State |
| shistory | Game.LambdaHack.Client.State |
| showKey | Game.LambdaHack.Client.Key |
| showKM | Game.LambdaHack.Client.Key |
| showReqFailure | Game.LambdaHack.Common.Request |
| showScore | Game.LambdaHack.Common.HighScore |
| shrink | Game.LambdaHack.Server.DungeonGen.Area |
| sicounter | Game.LambdaHack.Server.State |
| SimpleDice | Game.LambdaHack.Common.Dice |
| SingleFrame | |
| 1 (Type/Class) | Game.LambdaHack.Client.UI.Animation |
| 2 (Data Constructor) | Game.LambdaHack.Client.UI.Animation |
| singletonHistory | Game.LambdaHack.Common.Msg |
| singletonReport | Game.LambdaHack.Common.Msg |
| sisAI | Game.LambdaHack.Client.State |
| sitemD | Game.LambdaHack.Common.State |
| sitemRev | Game.LambdaHack.Server.State |
| sitemSeedD | Game.LambdaHack.Server.State |
| sizeA | Game.LambdaHack.Common.PointArray |
| Skills | Game.LambdaHack.Common.Ability |
| sknowEvents | Game.LambdaHack.Server.State |
| sknowMap | Game.LambdaHack.Server.State |
| slastPlay | Game.LambdaHack.Client.State |
| slastRecord | Game.LambdaHack.Client.State |
| slastSlot | Game.LambdaHack.Client.State |
| SlideOrCmd | Game.LambdaHack.Client.UI.MsgClient |
| Slideshow | Game.LambdaHack.Common.Msg |
| slideshow | Game.LambdaHack.Common.Msg |
| SlotChar | |
| 1 (Type/Class) | Game.LambdaHack.Client.ItemSlot |
| 2 (Data Constructor) | Game.LambdaHack.Client.ItemSlot |
| slotChar | Game.LambdaHack.Client.ItemSlot |
| slotLabel | Game.LambdaHack.Client.ItemSlot |
| slotRange | Game.LambdaHack.Client.ItemSlot |
| smainRng | Game.LambdaHack.Server.State |
| smarkSmell | Game.LambdaHack.Client.State |
| smarkSuspect | Game.LambdaHack.Client.State |
| smarkVision | Game.LambdaHack.Client.State |
| smaxFps | Game.LambdaHack.Common.ClientOptions |
| SmellMap | Game.LambdaHack.Common.Level |
| SmellTime | Game.LambdaHack.Common.Tile |
| smellTimeout | Game.LambdaHack.Common.Actor |
| smellVisible | Game.LambdaHack.Common.Perception |
| snewGameCli | Game.LambdaHack.Common.ClientOptions |
| snewGameSer | Game.LambdaHack.Server.State |
| sniffIn | Game.LambdaHack.Server.State |
| sniffOut | Game.LambdaHack.Server.State |
| snoAnim | Game.LambdaHack.Common.ClientOptions |
| snoDelay | Game.LambdaHack.Common.ClientOptions |
| snoMore | Game.LambdaHack.Common.ClientOptions |
| Space | Game.LambdaHack.Client.Key |
| spaceKM | Game.LambdaHack.Client.Key |
| spawnMonster | Game.LambdaHack.Server.PeriodicServer |
| Speed | Game.LambdaHack.Common.Time |
| speedAdd | Game.LambdaHack.Common.Time |
| speedFromWeight | Game.LambdaHack.Common.Time |
| speedNegate | Game.LambdaHack.Common.Time |
| speedNormal | Game.LambdaHack.Common.Time |
| speedScale | Game.LambdaHack.Common.Time |
| Speedup | Game.LambdaHack.Common.Kind |
| speedup | Game.LambdaHack.Common.Tile |
| speedupCOps | Game.LambdaHack.Server.MonadServer |
| speedZero | Game.LambdaHack.Common.Time |
| sper | Game.LambdaHack.Server.State |
| splitOverlay | Game.LambdaHack.Common.Msg |
| splitReport | Game.LambdaHack.Common.Msg |
| splitText | Game.LambdaHack.Common.Msg |
| sprocessed | Game.LambdaHack.Server.State |
| squit | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| srandom | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| sreport | Game.LambdaHack.Client.State |
| srngs | Game.LambdaHack.Server.State |
| srtFrontend | Game.LambdaHack.Client.UI.StartupFrontendClient, Game.LambdaHack.Client.UI |
| srunning | Game.LambdaHack.Client.State |
| ssavePrefixCli | Game.LambdaHack.Common.ClientOptions |
| ssavePrefixSer | Game.LambdaHack.Server.State |
| sselected | Game.LambdaHack.Client.State |
| sside | Game.LambdaHack.Client.State |
| sslots | Game.LambdaHack.Client.State |
| sstart | Game.LambdaHack.Server.State |
| sstopAfter | Game.LambdaHack.Server.State |
| stargetD | Game.LambdaHack.Client.State |
| startingRandomGenerator | Game.LambdaHack.Server.State |
| startup | Game.LambdaHack.Client.UI.Frontend.Std |
| startupF | Game.LambdaHack.Client.UI.Frontend |
| State | Game.LambdaHack.Common.State |
| StateClient | |
| 1 (Type/Class) | Game.LambdaHack.Client.State |
| 2 (Data Constructor) | Game.LambdaHack.Client.State |
| StateServer | |
| 1 (Type/Class) | Game.LambdaHack.Server.State |
| 2 (Data Constructor) | Game.LambdaHack.Server.State |
| Status | |
| 1 (Type/Class) | Game.LambdaHack.Common.Faction |
| 2 (Data Constructor) | Game.LambdaHack.Common.Faction |
| stdBinding | Game.LambdaHack.Client.UI.KeyBindings |
| stdCol | Game.LambdaHack.Common.Color |
| stDepth | Game.LambdaHack.Common.Faction |
| stdFlav | Game.LambdaHack.Common.Flavour |
| stdRuleset | Game.LambdaHack.Common.Kind |
| stdStartup | Game.LambdaHack.Client.UI.Frontend.Chosen |
| steeper | Game.LambdaHack.Server.Fov.Common |
| StepToTarget | Game.LambdaHack.Client.UI.HumanCmd |
| stepToTargetHuman | Game.LambdaHack.Client.UI.HandleHumanGlobalClient |
| stgtMode | Game.LambdaHack.Client.State |
| stime | Game.LambdaHack.Common.State |
| stNewGame | Game.LambdaHack.Common.Faction |
| stopPlayBack | Game.LambdaHack.Client.UI.MonadClientUI |
| stopRunning | Game.LambdaHack.Client.UI.MonadClientUI |
| storeFromC | Game.LambdaHack.Common.ActorState |
| stotalDepth | Game.LambdaHack.Common.State |
| stOutcome | Game.LambdaHack.Common.Faction |
| Strategy | Game.LambdaHack.Client.AI.Strategy |
| strengthEqpSlot | Game.LambdaHack.Common.ItemStrongest |
| strengthFromEqpSlot | Game.LambdaHack.Common.ItemStrongest |
| strengthOnSmash | Game.LambdaHack.Common.ItemStrongest |
| strengthToThrow | Game.LambdaHack.Common.ItemStrongest |
| strictDecodeEOF | Game.LambdaHack.Common.File |
| strongestSlot | Game.LambdaHack.Common.ItemStrongest |
| strongestSlotNoFilter | Game.LambdaHack.Common.ItemStrongest |
| Summon | Game.LambdaHack.Common.Effect |
| sumOrganEqpClient | Game.LambdaHack.Client.CommonClient |
| sumOrganEqpServer | Game.LambdaHack.Server.CommonServer |
| sumSkills | Game.LambdaHack.Common.ItemStrongest |
| sumSlotNoFilter | Game.LambdaHack.Common.ItemStrongest |
| sundo | |
| 1 (Function) | Game.LambdaHack.Client.State |
| 2 (Function) | Game.LambdaHack.Server.State |
| Suspect | Game.LambdaHack.Common.Feature |
| swaitTimes | Game.LambdaHack.Client.State |
| swapPlaces | Game.LambdaHack.Client.UI.Animation |
| swriteSave | Game.LambdaHack.Server.State |
| symbol | Game.LambdaHack.Client.UI.HumanCmd |
| syncFrames | Game.LambdaHack.Client.UI.MonadClientUI |