fwgl: Game engine
Deprecated
in favor of ombra
FWGL is a library for interactive 2D and 3D applications and games. It provides a purely functional interface for advanced graphics programming, including a type safe embedded DSL for GPU programming. You are not required to know or use OpenGL directly to work with FWGL, you just need a basic knowledge of what vertex/fragment shaders, uniforms and attributes are (if you are going to make a more advanced use of it). FWGL is aimed at functional reactive programming (with Yampa), but provides a non-reactive interface as well. There are two backends: fwgl-glfw and fwgl-javascript.
Modules
[Index]
Downloads
- fwgl-0.1.4.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
Maintainer's Corner
For package maintainers and hackage trustees
Candidates
Versions [RSS] | 0.1.0.0, 0.1.0.1, 0.1.0.2, 0.1.0.3, 0.1.1.0, 0.1.2.0, 0.1.2.1, 0.1.2.2, 0.1.3.0, 0.1.3.1, 0.1.4.0 |
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Dependencies | base (>=4.7 && <4.9), hashable (>=1.2 && <1.3), transformers, unordered-containers (>=0.2 && <0.3), vect, vector (>=0.10 && <0.12), Yampa (>=0.9 && <0.10) [details] |
License | BSD-3-Clause |
Author | Luca "ziocroc" Prezzavento |
Maintainer | ziocroc@gmail.com |
Category | Game, Game Engine, Javascript |
Home page | https://github.com/ziocroc/FWGL |
Uploaded | by ZioCrocifisso at 2015-09-06T23:52:24Z |
Distributions | |
Reverse Dependencies | 3 direct, 0 indirect [details] |
Downloads | 7829 total (38 in the last 30 days) |
Rating | 2.25 (votes: 2) [estimated by Bayesian average] |
Your Rating | |
Status | Docs available [build log] Last success reported on 2015-12-04 [all 1 reports] |