Index - F
| facesToArrays | FWGL.Geometry |
| fail | FWGL.Shader.Monad, FWGL.Shader |
| false | FWGL.Backend.GLES, FWGL.Internal.GL, FWGL.Backend |
| filterE | FWGL |
| finish | FWGL.Internal.GL |
| first | FWGL |
| flip | FWGL.Shader |
| Float | |
| 1 (Type/Class) | FWGL.Shader.Language, FWGL.Shader |
| 2 (Data Constructor) | FWGL.Shader.Language |
| Float32Array | FWGL.Backend.GLES, FWGL.Internal.GL, FWGL.Backend |
| flush | FWGL.Internal.GL |
| forkGL | FWGL.Internal.GL |
| FragmentShader | FWGL.Shader.Stages, FWGL.Shader |
| fragmentShader | |
| 1 (Function) | FWGL.Shader.Default2D |
| 2 (Function) | FWGL.Shader.Default3D |
| fragmentToGLSL | FWGL.Shader.GLSL |
| FrameBuffer | FWGL.Backend.GLES, FWGL.Internal.GL, FWGL.Backend |
| framebufferRenderbuffer | FWGL.Internal.GL |
| framebufferTexture2D | FWGL.Internal.GL |
| fromEvent | FWGL |
| fromExpr | FWGL.Shader.Language |
| fromInteger | FWGL.Shader.Language, FWGL.Shader |
| fromRational | FWGL.Shader.Language, FWGL.Shader |
| frontFace | FWGL.Internal.GL |