Index - N
| negate | FWGL.Shader.Language, FWGL.Shader |
| negateVector | FWGL |
| never | FWGL |
| next | FWGL |
| Nil | FWGL.Shader.Language |
| noArray | FWGL.Backend.GLES, FWGL.Internal.GL, FWGL.Backend |
| noBuffer | FWGL.Backend.GLES, FWGL.Internal.GL, FWGL.Backend |
| NoEvent | FWGL |
| noEvent | FWGL |
| noEventFst | FWGL |
| noEventSnd | FWGL |
| noise | FWGL |
| noiseR | FWGL |
| norm | FWGL |
| Normal3 | |
| 1 (Type/Class) | FWGL.Shader.Default3D |
| 2 (Data Constructor) | FWGL.Shader.Default3D |
| normalize | FWGL |
| noTexture | FWGL.Backend.GLES, FWGL.Internal.GL, FWGL.Backend |
| nothing | FWGL.Graphics.Custom |
| NotMember | FWGL.Internal.TList |
| notYet | FWGL |
| now | FWGL |
| nullGLPtr | FWGL.Backend.GLES, FWGL.Internal.GL, FWGL.Backend |