| sampleCoverage | FWGL.Internal.GL |
| Sampler2D | |
| 1 (Type/Class) | FWGL.Shader.Language, FWGL.Shader |
| 2 (Data Constructor) | FWGL.Shader.Language |
| scale | |
| 1 (Function) | FWGL.Graphics.D2 |
| 2 (Function) | FWGL.Graphics.D3 |
| scaleMat3 | FWGL.Vector, FWGL.Graphics.Custom, FWGL.Graphics.D2 |
| scaleMat4 | FWGL.Vector, FWGL.Graphics.Custom, FWGL.Graphics.D3 |
| scaleV | |
| 1 (Function) | FWGL.Graphics.D2 |
| 2 (Function) | FWGL.Graphics.D3 |
| scissor | FWGL.Internal.GL |
| screenScale | FWGL.Utils, FWGL |
| second | FWGL |
| setAttribute | FWGL.Shader.CPU |
| setProgram | FWGL.Graphics.Draw |
| setUniform | FWGL.Shader.CPU |
| setup | FWGL.Backend.IO, FWGL.Backend |
| SF | FWGL |
| Shader | |
| 1 (Type/Class) | FWGL.Backend.GLES, FWGL.Internal.GL, FWGL.Backend |
| 2 (Type/Class) | FWGL.Shader.Monad |
| 3 (Type/Class) | FWGL.Shader |
| shaderSource | FWGL.Internal.GL |
| shaderToGLSL | FWGL.Shader.GLSL |
| ShaderType | FWGL.Shader.Language, FWGL.Shader |
| sign | FWGL.Shader.Language, FWGL.Shader |
| size | |
| 1 (Function) | FWGL.Shader.Language |
| 2 (Function) | FWGL.Input, FWGL |
| split | FWGL |
| splitE | FWGL |
| sprite | FWGL.Graphics.D2 |
| sqrt | FWGL.Shader.Language, FWGL.Shader |
| sscan | FWGL |
| sscanPrim | FWGL |
| static | FWGL.Graphics.Custom |
| StaticGeom | FWGL.Graphics.Types |
| stencilFunc | FWGL.Internal.GL |
| stencilFuncSeparate | FWGL.Internal.GL |
| stencilMask | FWGL.Internal.GL |
| stencilMaskSeparate | FWGL.Internal.GL |
| stencilOp | FWGL.Internal.GL |
| stencilOpSeparate | FWGL.Internal.GL |
| SubLayer | FWGL.Graphics.Types |
| subLayer | FWGL.Graphics.Custom, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| Subset | FWGL.Internal.TList, FWGL.Shader.Monad |
| swap | FWGL |
| switch | FWGL |