Index - D
| dAccumHold | FWGL |
| dAccumHoldBy | FWGL |
| dataButton | FWGL.Input, FWGL |
| dataFramebufferSize | FWGL.Input, FWGL |
| dataKey | FWGL.Input, FWGL |
| dataPointer | FWGL.Input, FWGL |
| decodeBytes | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| DefaultAttributes2D | FWGL.Shader.Program |
| DefaultAttributes3D | FWGL.Shader.Program |
| defaultProgram2D | FWGL.Shader.Program |
| defaultProgram3D | FWGL.Shader.Program |
| DefaultUniforms2D | FWGL.Shader.Program |
| DefaultUniforms3D | FWGL.Shader.Program |
| degrees | FWGL.Shader.Language, FWGL.Shader |
| delay | FWGL |
| delayEvent | FWGL |
| delayEventCat | FWGL |
| deleteBuffer | FWGL.Internal.GL |
| deleteFramebuffer | FWGL.Internal.GL |
| deleteProgram | FWGL.Internal.GL |
| deleteRenderbuffer | FWGL.Internal.GL |
| deleteShader | FWGL.Internal.GL |
| deleteTexture | FWGL.Internal.GL |
| deleteVertexArray | FWGL.Internal.GL |
| deltaEncode | FWGL |
| deltaEncodeBy | FWGL |
| Depth | |
| 1 (Type/Class) | FWGL.Shader.Default2D, FWGL.Graphics.D2 |
| 2 (Data Constructor) | FWGL.Shader.Default2D, FWGL.Graphics.D2 |
| depth | FWGL.Graphics.D2 |
| depthFunc | FWGL.Internal.GL |
| DepthLayer | FWGL.Graphics.Types |
| depthMask | FWGL.Internal.GL |
| depthRange | FWGL.Internal.GL |
| depthSubLayer | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| derivative | FWGL |
| destructVec2 | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| destructVec3 | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| det | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| det2 | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| det3 | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| detachShader | FWGL.Internal.GL |
| Determinant | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| dHold | FWGL |
| diag | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| Diagonal | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| Difference | FWGL.Internal.TList |
| dim | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| Dimension | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| disable | FWGL.Internal.GL |
| disableVertexAttribArray | FWGL.Internal.GL |
| distance | |
| 1 (Function) | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| 2 (Function) | FWGL.Shader.Language, FWGL.Shader |
| dkSwitch | FWGL |
| dot | |
| 1 (Function) | FWGL |
| 2 (Function) | FWGL.Shader.Language, FWGL.Shader |
| DotProd | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| dotprod | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| dpSwitch | FWGL |
| dpSwitchB | FWGL |
| Draw | |
| 1 (Type/Class) | FWGL.Graphics.Types, FWGL.Graphics.Draw, FWGL |
| 2 (Data Constructor) | FWGL.Graphics.Types |
| draw | FWGL |
| drawArrays | FWGL.Internal.GL |
| drawBegin | FWGL.Graphics.Draw |
| drawCanvas | FWGL.Backend.IO, FWGL.Backend |
| drawEff | FWGL |
| drawElements | FWGL.Internal.GL |
| drawEnd | FWGL.Graphics.Draw |
| drawGroup | FWGL.Graphics.Draw, FWGL |
| drawInit | FWGL.Graphics.Draw |
| drawLayer | FWGL.Graphics.Draw, FWGL |
| drawM | FWGL |
| drawMEff | FWGL |
| drawObject | FWGL.Graphics.Draw, FWGL |
| DrawState | |
| 1 (Type/Class) | FWGL.Graphics.Types, FWGL.Graphics.Draw |
| 2 (Data Constructor) | FWGL.Graphics.Types |
| drawState | FWGL.Graphics.Draw |
| dropEvents | FWGL |
| drpSwitch | FWGL |
| drpSwitchB | FWGL |
| drSwitch | FWGL |
| dSwitch | FWGL |
| DTime | FWGL |
| Dummy | FWGL.Shader.Language |
| dup | FWGL |