Index - E
| edge | FWGL |
| edgeBy | FWGL |
| edgeJust | FWGL |
| edgeTag | FWGL |
| eff | FWGL |
| Effect | FWGL |
| elementBuffer | FWGL.Geometry |
| elementCount | FWGL.Geometry |
| embed | FWGL |
| embedSynch | FWGL |
| Empty | |
| 1 (Type/Class) | FWGL.Internal.TList |
| 2 (Data Constructor) | FWGL.Shader.Language |
| 3 (Data Constructor) | FWGL.Graphics.Types |
| emptyGroup | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| emptyTexture | FWGL.Graphics.Texture |
| enable | FWGL.Internal.GL |
| enableVertexAttribArray | FWGL.Internal.GL |
| encodeAttribute | FWGL.Shader.CPU |
| encodeColors | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| encodeFloats | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| encodeMat2 | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| encodeMat3 | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| encodeMat4 | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| encodeUShorts | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| encodeVec2s | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| encodeVec3s | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| encodeVec4s | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| Equal | FWGL.Internal.TList, FWGL.Shader.Shader |
| evalGL | FWGL.Internal.GL |
| Event | |
| 1 (Data Constructor) | FWGL |
| 2 (Type/Class) | FWGL |
| event | FWGL |
| EventData | |
| 1 (Type/Class) | FWGL.Input, FWGL |
| 2 (Data Constructor) | FWGL.Input, FWGL |
| execDraw | FWGL.Graphics.Draw |
| exp | FWGL.Shader.Language, FWGL.Shader |
| exp2 | FWGL.Shader.Language, FWGL.Shader |
| Expr | FWGL.Shader.Language |
| Extend | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| extend | FWGL.Geometry, FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| extendWith | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| extendZero | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |