Index - I
| id | FWGL.Shader |
| identity | FWGL |
| idmtx | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| iEdge | FWGL |
| If | FWGL.Shader.Language |
| ifThenElse | FWGL.Shader.Language, FWGL.Shader |
| Image | |
| 1 (Type/Class) | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| 2 (Type/Class) | FWGL.Shader.Default2D, FWGL.Graphics.D2 |
| 3 (Data Constructor) | FWGL.Shader.Default2D, FWGL.Graphics.D2 |
| image | FWGL.Graphics.D2 |
| imIntegral | FWGL |
| initBackend | FWGL.Backend.IO, FWGL.Backend |
| initially | FWGL |
| Input | |
| 1 (Type/Class) | FWGL.Input, FWGL |
| 2 (Data Constructor) | FWGL.Input, FWGL |
| inputCustom | FWGL.Input, FWGL |
| InputEvent | FWGL.Input, FWGL |
| inputEvents | FWGL.Input, FWGL |
| Insert | FWGL.Internal.TList, FWGL.Shader.Shader |
| Int32Array | FWGL.Backend.GLES, FWGL.Backend, FWGL.Internal.GL |
| integral | FWGL |
| Interpolate | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| interpolate | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| inverse | FWGL.Graphics.Generic, FWGL.Graphics.D2, FWGL.Graphics.D3 |
| inversesqrt | FWGL.Shader.Language, FWGL.Shader |
| iPre | FWGL |
| isBuffer | FWGL.Internal.GL |
| isEnabled | FWGL.Internal.GL |
| isEvent | FWGL |
| isFramebuffer | FWGL.Internal.GL |
| IsGroup2D | FWGL.Graphics.D2 |
| IsGroup3D | FWGL.Graphics.D3 |
| IsMember | FWGL.Internal.TList |
| isNoEvent | FWGL |
| IsObject2D | FWGL.Graphics.D2 |
| IsObject3D | FWGL.Graphics.D3 |
| isProgram | FWGL.Internal.GL |
| isRenderbuffer | FWGL.Internal.GL |
| isShader | FWGL.Internal.GL |
| IsSubset | FWGL.Internal.TList |
| isTexture | FWGL.Internal.GL |
| isVertexArray | FWGL.Internal.GL |