gtvm-hs: Various tools for reversing and using assets from Golden Time: Vivid Memories.

[ data, library, mit, program ] [ Propose Tags ]

Please see README.md.


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Versions [RSS] 1.0.0
Change log CHANGELOG.md
Dependencies aeson (>=2.1 && <2.3), base (>=4.18 && <5), binrep (>=1.0.0 && <1.1), bytestring (>=0.11 && <0.13), containers (>=0.6 && <0.8), exceptions (>=0.10.7 && <0.11), generic-data-functions (>=0.6.0 && <0.7), gtvm-hs, mtl (>=2.3.1 && <2.4), optparse-applicative (>=0.18.1.0 && <0.19), path (>=0.9.5 && <0.10), polysemy (>=1.9.2.0 && <1.10), rerefined (>=0.6.0 && <0.7), strongweak (>=0.9.1 && <0.10), symparsec (>=1.1.1 && <1.2), text (>=2.0.1 && <2.2), yaml (>=0.11.11.2 && <0.12) [details]
License MIT
Author Ben Orchard
Maintainer Ben Orchard <thefirstmuffinman@gmail.com>
Category Data
Home page https://github.com/raehik/gtvm-hs#readme
Bug tracker https://github.com/raehik/gtvm-hs/issues
Source repo head: git clone https://github.com/raehik/gtvm-hs
Uploaded by raehik at 2024-10-03T19:52:39Z
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Executables gtvm-hs
Downloads 9 total (9 in the last 30 days)
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Readme for gtvm-hs-1.0.0

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Golden Time Vivid Memories: Haskell Toolset

Various Haskell tools for working with the Golden Time Vivid Memories Vita game, like parsing and reserializing assets.

No copyrighted material from the game stored.

Usage

Invoke on command line. The CLI is intended to be a discoverable "toolbox", so try invoking different commands and viewing the help.

As of 0.9.0, patching (gtvm-hs patch) is handled by another tool. See bytepatch.

Building

Cabal, GHC 9.10 or 9.6. (9.8 does not work due to a blake3 bug.)

Comes with a Nix flake that raehik uses for development and CI.

License

Provided under the MIT license. See LICENSE for license text.