| setActiveTextureUnit | Graphics.GL.Low.Texture, Graphics.GL.Low |
| setCubeMapFiltering | Graphics.GL.Low.Texture, Graphics.GL.Low |
| setCubeMapWrapping | Graphics.GL.Low.Texture, Graphics.GL.Low |
| setTex2DFiltering | Graphics.GL.Low.Texture, Graphics.GL.Low |
| setTex2DWrapping | Graphics.GL.Low.Texture, Graphics.GL.Low |
| setUniform1f | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform1i | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform22 | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform2f | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform2i | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform33 | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform3f | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform3i | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform44 | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform4f | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setUniform4i | Graphics.GL.Low.Shader, Graphics.GL.Low |
| setVertexLayout | Graphics.GL.Low.VertexAttrib, Graphics.GL.Low |
| setViewport | Graphics.GL.Low.Render, Graphics.GL.Low |
| sFactor | Graphics.GL.Low.Blending, Graphics.GL.Low |
| Shader | |
| 1 (Type/Class) | Graphics.GL.Low.Types |
| 2 (Data Constructor) | Graphics.GL.Low.Types |
| StaticDraw | Graphics.GL.Low.BufferObject, Graphics.GL.Low |
| Stencil | |
| 1 (Type/Class) | Graphics.GL.Low.Stencil, Graphics.GL.Low |
| 2 (Data Constructor) | Graphics.GL.Low.Stencil, Graphics.GL.Low |
| StencilFunc | Graphics.GL.Low.Stencil, Graphics.GL.Low |
| StencilOp | Graphics.GL.Low.Stencil, Graphics.GL.Low |
| StreamDraw | Graphics.GL.Low.BufferObject, Graphics.GL.Low |