| DataType | Graphics.GL.Low.VertexAttrib, Graphics.GL.Low |
| Decrement | Graphics.GL.Low.Stencil, Graphics.GL.Low |
| DecrementWrap | Graphics.GL.Low.Stencil, Graphics.GL.Low |
| deleteBufferObject | Graphics.GL.Low.BufferObject, Graphics.GL.Low |
| deleteFBO | Graphics.GL.Low.Framebuffer, Graphics.GL.Low |
| deleteProgram | Graphics.GL.Low.Shader, Graphics.GL.Low |
| deleteRBO | Graphics.GL.Low.Framebuffer, Graphics.GL.Low |
| deleteTexture | Graphics.GL.Low.Texture, Graphics.GL.Low |
| deleteVAO | Graphics.GL.Low.VAO, Graphics.GL.Low |
| Depth24 | Graphics.GL.Low.Types, Graphics.GL.Low.Texture, Graphics.GL.Low |
| Depth24Stencil8 | Graphics.GL.Low.Types, Graphics.GL.Low.Texture, Graphics.GL.Low |
| dFactor | Graphics.GL.Low.Blending, Graphics.GL.Low |
| disableBlending | Graphics.GL.Low.Blending, Graphics.GL.Low |
| disableColorWriting | Graphics.GL.Low.Render, Graphics.GL.Low |
| disableCulling | Graphics.GL.Low.Render, Graphics.GL.Low |
| disableDepthTest | Graphics.GL.Low.Render, Graphics.GL.Low |
| disableScissorTest | Graphics.GL.Low.Render, Graphics.GL.Low |
| disableStencil | Graphics.GL.Low.Stencil, Graphics.GL.Low |
| drawIndexedLineLoop | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawIndexedLines | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawIndexedLineStrip | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawIndexedPoints | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawIndexedTriangleFan | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawIndexedTriangles | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawIndexedTriangleStrip | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawLineLoop | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawLines | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawLineStrip | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawPoints | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawTriangleFan | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawTriangles | Graphics.GL.Low.Render, Graphics.GL.Low |
| drawTriangleStrip | Graphics.GL.Low.Render, Graphics.GL.Low |
| DynamicDraw | Graphics.GL.Low.BufferObject, Graphics.GL.Low |