Index - F
| flipNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
| frobeniusNorm | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromNormal | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromNormalRadius | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromOrtho | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromProjective | Data.Vect.Floating.Base, Data.Vect.Floating |
| fromQ | Data.Vect.Floating.Util.Quaternion |
| fromU | Data.Vect.Floating.Util.Quaternion |
| fromU' | Data.Vect.Floating.Util.Quaternion |