| Tensor | Data.Vect.Floating.Base, Data.Vect.Floating |
| toNormalUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
| toOrthoUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
| toProjectiveUnsafe | Data.Vect.Floating.Base, Data.Vect.Floating |
| toQ | Data.Vect.Floating.Util.Quaternion |
| toU | Data.Vect.Floating.Util.Quaternion |
| translate2X | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| translate2Y | Data.Vect.Floating.Util.Dim2, Data.Vect.Floating |
| translate3X | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| translate3Y | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| translate3Z | Data.Vect.Floating.Util.Dim3, Data.Vect.Floating |
| translate4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| translate4W | Data.Vect.Floating.Util.Dim4 |
| translate4X | Data.Vect.Floating.Util.Dim4 |
| translate4Y | Data.Vect.Floating.Util.Dim4 |
| translate4Z | Data.Vect.Floating.Util.Dim4 |
| translateAfter4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| translateBefore4 | Data.Vect.Floating.Util.Projective, Data.Vect.Floating |
| translation | Data.Vect.Floating.Base, Data.Vect.Floating |
| transpose | Data.Vect.Floating.Base, Data.Vect.Floating |
| trim | Data.Vect.Floating.Base, Data.Vect.Floating |